1600x1200 resolution textures

UPDATE:

I have made some changes to the files in the above archive in preparation for VCMI 0.74 release:

The .pcx files were renamed to match the resolution hierarchy from the 0.74 console
The new AdvMap7.pcx has the HeroList and TownList moved 1 pixel to the right for better alignment
In the Settings.txt, next to the updated file names, I’ve made a couple of minor adjustments:

  • InfoBox moved 1 pixel to the left
  • SleepHero, MoveHero, AdvOptions & SysOptions buttons moved 1 pixel up

The new files can be found as part of the new archive prepared for the 0.74 release HERE.

We can continue using this thread however if anyone has suggestions (and solutions:) on how to use all the space made available in the right panel, considering the fact that the number of heroes and game buttons are limited.