I thought about it (I think I even asked for it once), but I’m now wondering how exactly should it be implemented, considering that we need to keep also the standard game? Two ZResBar files for each resolution (sth like ZResBar5.pcx and ZResBar5m.pcx), and then somehow programmed to pick one or the other depending on the game version we’re playing?
Also, perhaps we can discuss this here:
Where do we want to put the Mithril? Before or after Gold?
If we rearrange the resource bar, would it make sense (and worth the effort) to switch the place of Ore and Mercury? I always wondered if there was some logic behind placing Mercury there and not together with the other precious resources.
Glad to hear it was not a big deal to fix it. Thx.
Done!
I’m attaching it here if anyone is interested to have it before the next dev version. I’ve made a correction on the latest 1280x960 (Next Hero button was displayed twice) and also made minor updates to 1440x900 (few pixels edited on the VCMI ‘logo’ + buttons on the side panel moved 1 pixel to the left).
UPDATE: I’ve made further adjustments to the files in the archive. The new package can be found as part of the new archive prepared for the 0.74 release in THIS TOPIC (dedicated for further discussions regarding new resolutions) ResPack.7z (179 KB)