UPDATE: Final version of 1440x900 resolution has been attached to this post. See also screenshot:
i4.photobucket.com/albums/y104/Zamolxis/VCMI%202009/th_2009-09-05_1440x900.jpg
You can ignore the content of my initial post below, as now I’ve learned how to use GIMP and configure the settings.
The only issue remaining - but that’s valid for all resolutions - is to find a way to adjust the View Surface button.
UPDATE2: Minor corrections applied - file updated September 19th.
UPDATE3: FYI - The filenames in the archive attached to this post are not compatible anymore with VCMI 0.74 or later. Also small adjustments have been performed in the meantime. The latest version of this resolution can be found in the new resolution pack made ready for the 0.74 release in THIS TOPIC.
O.P.: [size=75]…] this is just a work in progress.
Although initially I thought something like this would be impossible for me to achieve (my programming & image editing skills are close to none), I looked at the files Ivan used for his 1280x960 resolution and I thought of giving it a try, just for fun.
Surprisingly it (partially) worked. VCMI didn’t crash!
After spending a couple of hours copy-pasting .pcx pieces and editing the settings file, I manage to get the right resolution, however I failed to get the player color for some parts of the screen. It works for the menu buttons and frame gems, but it doesn’t for the resource bar, mini-map and a couple of other details. Another problem is that the in-game hero/town lists are different than those in the AdvMap6.pcx file (most obvious being the fact that the bottom arrows are missing).
If someone more knowledgeable would have a bit of time to load the attachment and see what’s wrong, it’d be great. No need to fix anything,… I just need to know where the problem is: clumsy use of the image editor, or inaccurate values in the settings file? Thanks in advance! [/size]
1440x900-vcmi.zip (113 KB)
1440x900-wip.zip (243 KB)