#07 must have slipped in while trying to fix 0.72b#22.
Both #06 & #08 are easily reproducible:
#06 is because on the 800x600 resolution, the Hero screen opens positioned as such, that the spell book box is in the area above all left side of the 4th and only upper left side of the 5th hero icon in the list. And the bug is that the click used for opening the hero screen, somehow acts also as a click in the same spot of the new screen.
#08 happens whenever we select a town, and then we hover over a visited Witch Hut.
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Boulie’s #06 reminds me of another small bug:
#09 Mouse click during the intro video (to skip it) acts also as a click in the first Main Menu screen to come. For example, if our mouse cursor is somewhere in the upper right hand side of the Client window when we click to skip the intro video, we end up directly into the New Game menu. I guess if you get used to it, it might turn out to be a “bug/feature” saving us from an extra mouse click, provided we click to skip video in the right area of the screen. I leave it up to you to decide if this needs to be fixed or not.
[size=75]And a few others:[/size]
#10 Ellipsis is handled as 3 separate characters by VCMI, while it should be considered one single character. Or else a workaround needs to be found to avoid narration layouts like this:
#11 Hmm… I’m not even sure if I should report this one, as I’m beginning to like it more as it is in VCMI. But here it goes (and I let you decide if you want to change it or not): In H3, when we could not build a structure (i.e.: Shipyard when no water, or structures disabled from MapEditor), the icon label was grayed out - already implemented correctly - but also had a red x in the lower right hand side of the icon (as for the buildings that can’t be built due to lack of resource or pre-requisites). For some reason though, not having the red cross makes the icon look a bit more slick in VCMI (but maybe it’s just me). It also diferentiates it even more from the other icons where the red x (together with the red label, granted) indicate some requirements are not yet met. It may also look nicer in a fully built town to not have red x’s anymore, I don’t know. I feel the grayed label and the description if we r-click are enough, so I leave you guys (and/or other testers) to decide if you want to add the red cross as well or not…
#12 Shipyard built in Map Editor is not “un-built” when we start the game, if no water around the castle. In H3, even if we were forcing a Shipyard from the Map Editor, that was removed at game start (not in Town screen + grayed out icon if we would have wanted to build one). Important note: Removing of the Shipyard if no water around, should not also remove the Lighthouse, in case that was added as well in the Map Editor. The Lighthouse graphic in town screen and its functionality should be there, only no mention of it in the town hall build interface (which should still display the Shipyard as grayed out).