Hi there people. Long time fan (amazing project you’re doing, TITANIC effort), finally decided to install again (after previous 2 tries it failed). Well, it fails this time too, but I decided to go online . IIRC, I had the same “not responding” behavior as last time. You can go technical with explanations if you want, I’m a game developer/engineer
I installed VCMI extensions. The application starts, but hangs. It only produces about 388 KB of log, before dying, always at the same line of the log.
My log is also just 14 KB to begin with, but if I kill the process, the log actually increases to 388 KB. Same behavior every time.
I can only guess but it seems that something blocks client-server connections at some points. Maybe disabling some kind of windows protection apps (external or build-in) or add VCMI_client.exe/VCMI_server.exe to whitelists will help?
Hi there :). Guesses are welcome. I disabled Windows firewall. Same result. However, nobody told me that I have to start VCMI_server.exe. In any case, I started it, firewall off, and same result.
Ok, I looked in the file you indicated and inferred that I should be adding a “driver” entry in the JSON. I tried direct3d, direct3d11 and software. Neither worked.
Are you sure this is a driver issue? It seems very strange that it always stops at Roland’s config.
Yup, I got Heroes 3 complete , the one from GOG, as was recommended. I ran the game, up to the first fight in the campaign. No issues . Would be interesting to play up until where Roland shows up, but I doubt that’ll show anything. Tried to add him with the Map Editor but apparently I can’t add special heroes. Can’t I enable some sort of verbose logging, to see exactly what’s going on with Roland’s data?