Victory in a campaign mission exits into main menu

After capturing the 7th tower in Griffin Cliff mission, I get the small text dialog that I won, but then am thrown out into the main menu (load game submenu). Console output:

Game loaded, initialize interfaces.
Animation  failed to load
Animation  failed to load
Animation  failed to load
Animation  failed to load
Animation  failed to load
Animation  failed to load
Animation  failed to load
Animation  failed to load
	Preparing FoW, terrain, roads, rivers, borders: 36 ms
	Making object rects: 10 ms
Preparing environment for player red
Preparing environment for player tan
Preparing environment for player orange
Preparing environment for player unnamed
Preparing interface for player red
Player red will be lead by human
ADVOPT.worldViewGraphic is empty => bitmap not loaded
bgWorldView not defined in resolution config; fallback to VWorld.bmp
Preparing interface for player tan
Player tan will be lead by VCAI
Opening VCAI
Loaded VCAI
Preparing interface for player orange
Player orange will be lead by VCAI
Opening VCAI
Loaded VCAI
Opening StupidAI
Loaded Stupid AI 0.1
Stopping music file Music/MainMenu at 14.076000
Saving lib part of game...
	Saving header
	Saving options
	Saving handlers
	Saving gamestate
Connection has been requested to be closed.
Sent closing signal to the server
Successfully closed connection to server, ending listening thread!
Ending current game!
Removed GUI.
Deleted mapHandler and gameState.
Deleted playerInts.
Client stopped.
Closed connection.
Server closed correctly
Stopping music file Music/Dirt.mp3 at 66.718002

VCMI 1.1.1, macos

Any idea what’s going on?

please attach server/client logs

As a new user, I can’t upload files on this forum, so here’s a onedrive link with the logs and the savefile (just use hero #1 to go up and capture the tower to trigger it)

thank you! I’ve opened issue on GitHub: after campaign mission victory player is kicked to main menu · Issue #1565 · vcmi/vcmi · GitHub