VCMI for macOS


Warning: oops! they pretty much broken for anyone except me. Still require some work!

First new automatically created macOS build is available here: … d0eb65.dmg
As soon as I finish my work on packaging it’s will be merged into upstream builds!

Keep in mind you need to manually extract “Data”, “mp3” and “Maps” folders into:

~/Library/Application\ Support/vcmi/

Also there are crashes I didn’t have time to look at yet, but it’s possible to play a bit, AI working, etc.

UPD: Tested Mac vs Mac multiplayer, works nicely so far.
Mac (Clang) + Windows (MSVC) + Linux (GCC) able to join lobby, but then freeze on start. :stuck_out_tongue:


Ok now builds are fixed for sure and should soon appear here:


latest 0.99 nightly build on macOS 11.12.6
Unable to change resolution other than 800x600
And instruction? Thanks


Yes, add vcmi essential files from here


As @misiokles posted for now you need to download them manually and unpack them into:

~/Library/Application\ Support/vcmi/Mods/

In about a month it’s should become possible to install these mods from launcher.


Thanks for the instruction, it works!


Hello… Anyway to get work on OSX 10.10.4 (Yosemite)… or must be complie on Yosemite… and If I complie it should work on Yosemite? and dipendences?


Hello. I figured out my old problem but now I got a new one so I edited this post.

I can’t cast damaging spells. It just says “Unknown problem with this spell. No more information available.”

No further information in the client. Any suggestions? Thanks.


I am experiencing the same issue with spells (“Unknown problem with this spell. No more information available.”) using build VCMI-branch-develop-b2faf30.dmg (05-Mar-2018 19:28).

Neither direct damage spells work (magic arrow) nor indirect (fire wall). Other spells seem to work just fine.


You are not using any mods? Right?

I’ll test it in my macOS VM as soon as I get some free time.


No, no mods.


Thanks for report. I can confirm problem actually exists. and added bug report here:

I’ll able to work on problem for sure in about a week since running xcode / qt creator in VM on my laptop might be little too slow.


Ok just in case we find out why exactly problem occur and it’s should be possible to resolve it fairly soon.

UPD: Fixed: