OK I guess I hurried a bit too much with all that data.
Unfortunatelly the game crashes in two moments:
- Loading saved game.
- After battle results.
These two things makes it unfinishable at this point (unless we pray that allied CPU kills enemy CPU and we will in the meantime drink tea on the grass).
That’s for Huawei P9. It creates two vcmi log files so I can clean them, try to load game - which will crash it - and then upload the log if that helps in anything.
On Samsung Galaxy S2+ it reaches the launcher screen but trying to launch the game itself goes something like uh “Unfortunatelly, application VCMI was halted.”(?) It creates one log file which I can upload as well if that helps anything.
Well not sure if I can apply here version for 5.0+, I will try the 4.4+ as well and see if that changes anything before more BBQ.
On Samsung Galasy S1 not yet tested, I’m copying files as we speak.
I will check that but still I’m not mad it’s in english, I won’t be making war about it (maybe even better, because we don’t risk that polish-exclusive-letters will do some OMGWTFBBQ situation :D)
BTW is it somehow possible to force VCMI to read from External microSD card instead of Internal Memory? Just asking~ :3
Samsung Galaxy S1 with VCMI for 4.4+ doesn’t go but I think I know why. Cyanogenmod version is 10.2 which equals for 4.3.x so unless I can somehow put 4.4.x version here, this phone is out of question at the moment.
Samsung Galaxy S2+ with VCMI for 4.4+ gives the same result, launcher goes fine, launching VCMI itself, nope.
Hmm~ I guess I will check the data files as well just in case that maybe I did some mistake in one way or another.