This thread is exclusively dedicated to the VCMI Content Creation Project [temporary name, as I have yet to get more name suggestions], which will aim towards creating a standard visual style that will eventually become part of a new HOMM3-inspired game to run on the VCMI engine.
As of this point, I will refrain from expressing my opinion as it might influence negatively the discussion at an early stage. I will, however, suggest the following matters when discussing the creation of a visual style for a HOMM-inspired video game:
1 - Digital art VS Hand-drawn art - Drawing something by hand often has different results than creating graphics digitally, even when drawing tablets are used on the latter. Some people prefer one over the other, but there are also certain advantages and disvantages to consider.
2 - **Cartoony vs Realistic **- The HOMM series adopted different visual styles, especially on the two latest installments. Some people were pleased with the cartoony colourful look oh HOMM5, while others favor the sober visuals of older titles. Give us your two cents on the matter.
3 - “Classic HOMM Visual Style” - A lot of people advocate that HOMM, especially 3, has a very very special visual style that should not be changed as to keep the original feel and atmosphere. Since VCMI aims to recreate the HOMM3 engine and gameplay, please tell us your thoughts on the matter.
4 - Animations - Your thoughts on everything relating to animation. What things do you believe that should be static/animated? How many animated sequences do you believe the average creature needs? How will those animation will be processed by the engine?
If anyone has other topic suggestions please share.