This thread is exclusively dedicated to the VCMI Content Creation Project [temporary name, as I have yet to get more name suggestions], which will aim towards creating a standard storyline that will eventually become part of a new HOMM3-inspired game to run on the VCMI engine.
Since some people believe it’s worthwhile to do a whole new campaign/story mode in order to avoid copyright issues with the rightful holders of the HOMM franchise, it might be a good idea to encourage the discussion of a plot right from the start. I can’t comment much on this matter as, to be truthful, I was never much a campaign player myself. Nevertheless I would advise you to look out for the following, when imagining a new storyline:
1 - Know thy fluff - Make sure you know the HOMM storyline well! Go play the original campaigns again or read plot summaries, so you can account for all loose ends.
2 - Watch out for plot holes and inconsistencies! - when writing a plot event, always, always try to evaluate your characters actions from a rational point of view. Make sure there are no inconsistencies in the way they act, feel, or talk. Always be aware of the geographical placement and distances, as to avoid “instant travel” or other sort of disparaties. As Robert Louis Stevenson once wrote, “always draw a map before writing a book”.
3 - Beware of the Mary-Sue - When writing a character always try to avoid clichés, and try to keep your favouristisms at bay, unless you believe they’re justified. A good character is, by default, a well-rounded one, possessing both qualities and faults in a balanced manner. And for god’s sake no self-inserts!
4 - Keep your fandoms on the other side of the fence - we’re totally OK with the fact that you may be a furry or enjoy ponies a lot, but please try to forget about those when writing something for this project. Keep in mind there’s a big difference between being original and innovative, and just plain hamfisting your own personal tastes inside a plot.
Finally remember that the decisions taken here will eventually influence such things as the factions to be included, the heroes, the places, and even the creatures.