New release of VCMI with multiplayer and QoL improvements.
Congratulations to everyone involved!
Changelog:
### General
* Implemented High Score screen
* Implemented tracking of completed campaigns
* "Secret" Heroes 3 campaigns now require completion of prerequisite campaigns first
* Completing a campaign will now return player to campaign selection window instead of main menu
* Game will now play video on winning or losing a game
* Game will now correctly check for mod compatibility when loading saved games
* Game client will no longer load conflicting mods if player have both of them enabled
* If some mods fail to load due to missing dependencies or conflicts, game client will display message on opening main menu
* Game will no longer crash on loading save with different mod versions and will show error message instead
* Saved games are now 2-3 times smaller than before
* Added Vietnamese translation
* Failure to connect to a MP game will now show proper error message
* Added VSync support
* Implemented tutorial
* Implemented support for playback of audio from video files
* Windows Installer will now automatically add required firewall rules
* Game audio will now be disabled if game window is not focused
* Fixed formatting of date and time of a savegame on Android
* Added list of VCMI authors to credits screen
* Quick combat is now disabled by default
* Spectator mode in single player is now disabled
### Multiplayer
* Implemented simultaneous turns
* Implemented turn timers, including chess timers version
* Game will now hide entire adventure map on hotseat turn transfer
* Added option to pause game timer while on system options window
* Implemented localization support for maps
* Game will now use texts from local player instead of host
* Multiple fixes to validation of player requests by server
### Android
* Heroes 3 data import now accepts files in any case
* Fixed detection of Heroes 3 data presence when 'data' directory uses lower case
### Touchscreen
* Added tutorial video clips that explain supported touch gestures
* Double tap will now be correctly interpreted as double click, e.g. to start scenario via double-click
* Implemented snapping to 100% scale for adventure map zooming
* Implemented smooth scrolling for adventure map
* Implemented radial wheel to reorder list of owned towns and heroes
* Implemented radial wheel for hero exchange in towns
### Launcher
* When a mod is being downloaded, the launcher will now correctly show progress as well as its total size
* Double-clicking mod name will now perform expected action, e.g. install/update/enable or disable
* Launcher will now show mod extraction progress instead of freezing
* "Friendly AI" option will now correctly display current type of friendly AI
* Player can now correctly switch to global chat after disconnect
* "Resolve mods conflicts" button now attempts to fix all mods if nothing is selected
* Implemented support for mention in game lobby
* Implemented support for global and room channels in game lobby
* Added option to reconnect to game lobby
### Editor
* It is now possible to configure rewards for Seer Hut, Pandora Boxes and Events
* It is now possible to configure quest (limiter) in Seer Hut and Quest Guards
* It is now possible to configure events and rumors in map editor
* Improved army configuration interface
* Added option to customize hero skills
* It is now possible to select object on map for win/loss conditions or for main town
* Random dwellings can now be linked to a random town
* Added map editor zoom
* Added objects lock functionality
* It is now possible to configure hero placeholders in map editor
* Fixed duplicate artifact image on mouse drag
* Lasso tool will no longer skip tiles
* Fixed layout of roads and rivers
### Stability
* Fix possible crash on generating random map
* Fixed multiple memory leaks in game client
* Fixed crash on casting Hypnotize multiple times
* Fixed crash on attempting to move all artifacts from hero that has no artifacts
* Fixed crash on attempting to load corrupted .def file
* Fixed crash on clicking on empty Altar of Sacrifice slots
### AI
* BattleAI should now see strong stacks even if blocked by weak stacks.
* BattleAI will now prefers targets slower than own stack even if they are not reachable this turn.
* Improved BattleAI performance when selecting spell to cast
* Improved BattleAI performance when selection unit action
* Improved BattleAI spell selection logic
* Nullkiller AI can now use Fly and Water Walk spells
### Campaigns
* Implemented voice-over audio support for Heroes 3 campaigns
* Fixes victory condition on 1st scenario of "Long Live the King" campaign
* Fixed loading of defeat/victory icon and message for some campaign scenarios
### Interface
* Implemented adventure map dimming on opening windows
* Clicking town hall icon on town screen will now open town hall
* Clicking buildings in town hall will now show which resources are missing (if any)
* Fixed incorrect positioning of total experience text on Altar of Sacrifice
* Game will now show correct video file on battle end
* Game will now correctly loop battle end animation video
* Implemented larger version of spellbooks that displays up to 24 spells at once
* Spell scrolls in hero inventory now show icon of contained spell
* Fixed incorrect hero morale tooltip after visiting adventure map objects
* Fixed incorrect information for skills in hero exchange window
* Confirmation button will now be disabled on automatic server connect dialog
* Attempting to recruit creature in town with no free slots in garrisons will now correctly show error message
### Main Menu
* Implemented window for quick selection of starting hero, town and bonus
* Implemented map preview in scenario selection and game load screen accessible via right click on map
* Show exact map size in map selection
* Added support for folders in scenario selection and save/load screens
* Added support for "Show Random Maps" button in random map setup screen
* Added starting hero preview screen
* Added option to change name of player while in map setup screen
* Implemented loading screen with progress bar
* Game will now stay on loading screen while random map generation is in process
* Team Alignments popup in scenario options will no longer show empty teams
* Fixed missing borders on team alignments configuration window in random maps
* Fixed map difficulty icon on save/load screen
* Main menu animation will no longer appear on top of new game / load game text
### Adventure Map Interface
* Picking up an artifact on adventure map will now show artifact assembly dialog if such option exists
* Minimap will now preserve correct aspect ratio on rectangular maps
* Fixed slot highlighting when an artifact is being assembled
* Ctrl-click on hero will now select him instead of changing path of active hero
* In selection windows (level up window, treasure chest pickup, etc) it is now possible to select reward via double-click
* Attacking wandering monsters with preconfigured message will now correctly show the message
* Revisit object button will now be blocked if there is no object to revisit
* Fixed missing tooltip for "revisit object" button
* Fixed calculation of fow reveal range for all objects
* Attempt to close game will now ask for confirmation
* Right-clicking previously visited Seer Huts or Quest Guards will show icon with preview of quest goal
* Right-clicking owned dwellings will show amount of creatures available to for recruitment
* Right-clicking previously visited creature banks will show exact guards composition with their portraits
* Right-clicking artifacts on map will show artifact description
* Right-clicking objects that give bonus to hero will show object description
### Mechanics
* Heroes in tavern will correctly lose effects from spells or visited objects on new day
* Fixed multiple bugs in offering of Wisdom and Spell Schools on levelup. Mechanic should now work identically to Heroes 3
* Retreated heroes will no longer restore their entire mana pool on new day
* Fixed Grail in Crypt on some custom maps
* Added support for repeatable quests in Seer Huts
* Using "Sacrifice All" on Altar will now correctly place all creatures but one on altar
* Fixed probabilities of luck and morale
* Blinded stack no longer can get morale
* Creature that attacks while standing in moat will now correctly receive moat damage
* Player resources are now limited to 1 000 000 000 to prevent overflow
* It is no longer possible to escape from town without fort
* Pathfinder will no longer make U-turns when moving onto visitable objects while flying
* Pathfinder will no longer make paths that go over teleporters without actually using them
* Game will now correctly update guard status of tiles that are guarded by multiple wandering monsters
* Moving onto Garrisons and Border Guards entrance tiles that are guarded by wandering monsters will now correctly trigger battle
* It is no longer possible to build second boat in shipyard when shipyard should be blocked by boat with hero
* Gundula is now Offense specialist and not Sorcery, as in H3
### Random Maps Generator
* Increased tolerance for placement of Subterranean Gates
* Game will now select random object template out of available options instead of picking first one
* It is no longer possible to create map with a single team
* Game will no longer route roads through non-removable treasure objects, such as Corpse
* Fixed placement of treasure piles with non-removable objects, such as Corpse
* Fixed interface no displaying correct random map settings in some cases
* Fixed misleading error "no info for player X found"
* Fixed bug leading to AI players defeated on day one.
### Modding
* All bonuses now require string as a subtype. See documentation for exact list of possible strings for each bonus.
* Changes to existing objects parameters in mods will now be applied to ongoing saves
* Fixed handling of engine version compatibility check
* Added support for giving arbitrary bonuses to AI players
* Most mods of type "Translation" are now hidden in Launcher
* Added new mod type: "Compatibility". Mods of this type are hidden in Launcher and are always active if they are compatible.
* Added new mod type: "Maps"
* Added new TERRAIN_NATIVE bonus that makes any terrain native to affected units
* SPELL_DURATION now allows subtypes. If set to spell, bonus will only affect specified spell
* Both game client and launcher will now correctly handle dependencies that are not in lower case
* Implemented support for refusable Witch Hut and Scholar
* Added "variables" to configurable objects that are shared between all rewards
* Added visit mode "limiter" for configurable objects. Hero will be considered as "visited this object" if he fulfills provided condition
* Added option to customize text displayed for visited objects, e.g. show "Already learned" instead of "Visited"
* Added option to define custom description of configurable object, accessible via right-click
* Added option to show object content icons on right-click
* Object now allows checking whether hero can learn spell
* Object limiter now allows checking whether hero can learn skill
* Object reward may now reveal terrain around visiting hero (e.g. Redwood Observatory)