No, problem is in steam version (it’s only base RoE, without expansions).
and it has HD models that VCMI doesn’t support yet
Hello. Thank you very much for the development.
I have been trying out modding and after the update to 1.1 the creature specializations are not providing bonuses anymore.
Regarding suggestions. I think for testing and later multiplayer it would be good to include faster combat speed, as is in hota - that makes the game much more enjoyable for players.
Also, I hope that implementation of templates will happen at some point, too. This would make multiplayer much more viable.
- creature specializations should be fixed in 1.2
- faster movement speeds for battle and adventure map are also in 1.2
What do you mean by implementation of templates by the way?
Oh, thats great. I mean map templates as are in hota, of course. So people could play jebus cross or such.