This build is basically 0.89c plus two days of fixing.
[size=150]DOWNLOAD LINK download.vcmi.eu/vcmi_089d.7z [/size]
Resolved reports: bugs.vcmi.eu/changelog_page.php?version_id=47
Development log: sourceforge.net/apps/trac/vcmi/timeline
Manual: dropbox.com/s/vry1h23dc4rti … manual.pdf
Previous development build (0.89c): [forum.vcmi.eu/t/vcmi-0-89c-development-version-r2928/528/1)
Apart from bugfixes there is one new feature from me in this release: an initial version of my new battle AI. This package contains both the new “BattleAI” and used so far “StupidAI”. By default still the StupidAI is used. However it is possible change the battle ai the VCMI will use by typing into console:
So the allowed commands are now:
setBattleAI StupidAI setBattleAI BattleAI
The new battle AI may:
- cast ofensive spells
- cast many of the timed effect enchantments
- wait for better opportunity
- move a little smarter than StupidAI
Still it’s not exactly tested and I’m not sure if it will always finish the battle (so I’m afraid of infinite AI-AI battle). Please give it a try and tell me, if it caused you any issues.
The 0.9 release is planned on Monday. Let me know if there are any urgent issues. Please check, if the package is correct.