So hi everyone!
i ve been looking on project since 0.6 and now i want to share bugs )))))
i ve passed almost all bugreport topics and havent seen those bugs i ve found
so check it out:
40__foolproof loadgame-single(no saves)-mapsizebuttons > crash(console too)
41__foolproof loadgame-single(no saves)-load > crash (console"Error: cannot open to read .vlgm1")
42__customap timed event (and maybe other “up to 8 pictures dialog” shows pictures out_of_border) with resourses taking makes resourses count negative
43__advmap outofmap picture is greater horizontally unlike h3, its hint to left and to up is cool (small square-dialog), but no hints to right and to down
44__advmap up_hero_selector_button calls upper hero dialog, same for town
45__advmap notbug , maybe feature - when system options menu(SOM) opened, the map is scrollable, map animation is present, doesn’t close with esc, closes with enter(in h3 closes with esc, enter-nothing)
46__advmap goes out of #6 - if hero and SOM are active and stands on terrain with space hero centeres, but if stands in object > crash (log:“remote host broke the connection”-translation from russian, because it was russian, i think its h3textres)
47__system notbug, when h3sod and vcmi71 running some strange system hangs with F4 pressed in vcmi, after that vcmi and h3 like fighting(if alt-tabbed) but some F4s in h3 and vcmi restores both games(log and console - tell nothing about it)
48__herodlg ballista, ammocart, FAtent, catapult could be taken from their slots and placed to backpack, console says “system message from server:you are not allowed to perform this action!”, but i see all in backpack, reopening herodlg puts them on hero, such message appears in cases of sorting arttifacts in backpack, misc slots and 2 rings, so just disable taking warmachine-“arttifacts” from hero screen
49__battle ballista has morale, it shouldn’t, maybe FAtent and catapult have it too, originally ballista can have only luck, and other warmachines no luck, no morale
50__battle mouse hover on non-current unit makes the “special hoveranimation” , but small quick mouse moving makes the anim start and start again - unit like mad, u need to make it finish or even start again after rehovering mouse
51__battle mouse cursor with direction of attack doesn’t change direction , u need move it FROM direction u want to attack, but i think u know this )))
52_advmap hero in subter gate going up/down with space loses movement points, and game could crash, i think works after hero sleeps 1 night in subter gate, and on the next day i get a cloned hero, who has the same direction as original,but stands in subter gate, also if i use space and “move hero” button with existing path but when hero is other level then path it causes crash, so check all space procedures, cause it crashes in town and i think in lots of places
53_gamedata hero with intelligence from start of the game has not “intelligent” amount of mana, only basic(10*knowledge)
54_townview nice crash )))) click any army then shiftclick a hero, like we trying to send ahero to army and unit to be a hero
55_townview seems that tavern in conflux doesn’t work or simpply )) crashes the game