Another throught on extending creature properties.
There are some DEFs of creatures, that have instead of “Death” animation an “Unused Death” animation.
This thing is already implemented in HOTA somehow. If creature dies from spell, “Unused animation” is played.
I think it’s better to add “UD” animation playing for ranged/spell attacks (not only spell).
What do you think about it?
It should be something like
in “animation” section of creature config.
Or (for more modding possibility:
"standard":true // if "true" than frames group "Death" is played, if not, played "UD"
"spell":true //if true than if creature is killed by spell, "UD" played , last fram goes as corpse animation.
"ranged":true //if true than if creature is killed by spell, "UD" played , last fram goes as corpse animation.