For legends I would like to do each tileset borders like Sand tileset is in h3. (Sand is the only tilestet in h3 that has it’s own borders with every other tileset)
(Dirt is somewhat an exeption too , but for contact with water and rocks it lacks it’s own graphics and uses sand)
Every other tileset uses dirt or sand borders in contact with other tileset and personally I think it is a very ugly solution, that doesn’t look good.
I’ve looked into vcmi installation and json config called terrainViewPatterns.json and well I don’t really understand what it is for :(… I expected this file to be a config with rules and mapping to def files/pic files with the possibility to even add a new tileset but it seem to not be the case.
So the question is, is it possible with vcmi to have each of the 10 present tilesets to have it’s own shore/rocks border and own native border with other terrains ?
If it’s not right now then will it be possible in the future ? Will it be considered as an option for projects that want to replace current tileset or add new tilesets to h3 ?