Hi all,
I thought of doing some tests after reading Steven’s post here, to compare the starting troops between VCMI & HOMM. As you’ll see in the files attached below, I did repeated tests using the same 8 starting heroes (+1 @ Tavern), wrote down numbers and also calculated the total value of the starting armies.
I have to admit, after spending like half an hour with this, I was a bit “disappointed” because, with one exception, I didn’t find any major VCMI errors in the starting stacks generated.
The main and maybe only real problem were the L3 creatures. Except for Valeska (0) and Edric (4), ALL other Castle heroes were starting with 2 Griffins ALWAYS.
Two other very minor issues (possibly even non-issues - not sure yet):
- *apparent *lack of variation in Valeska’s starting stack sizes in VCMI (in HOMM all 3 stacks seem to variate between 4 and 7 units; in VCMI they are most of the time stacks of 5, or else 6, after more than 10 iterations)
- in general, VCMI seems to have less variation of starting troops stack sizes (haven’t seen yet in VCMI any stack of 20 Pikemen or 7 Archers or 3 Griffins - which are the highest values I’ve had in HOMM if I’m not mistaken)
General things I noticed about HOMM (didn’t specifically noticed before in such detail):
- War Machine holders tend to start with smaller armies, but not always
- No noticeable difference between knights & clerics in terms of starting troops
- Game difficulty does not influence the size of the starting armies
- No stacks of level 4 or higher creatures (not even for specialists)
Please find attached the test map and excel sheet log, in case you want to do similar tests with other alignments (I may do it myself otherwise, just not sure yet when and if there’ll really be added value).
In general, I guess we could use this thread to:
- monitor to see if the VCMI formula of generating starting troops is close enough to the HOMM
- debate on whether the HOMM formula was balanced enough and see if we should go for a different one
- original ideas regarding starting troops (e.g.: would it spoil the game, or on the contrary, if L4 creature specialists will have that creature in their starting army already?)
just testing.h3m (4 KB)
Starting Troops VCMI 0.7.zip (6.89 KB)