I returned to idea of Rune Magic in the way it’s possible with VCMI.
The idea is that base set of runes is made (scandinavian, or some fictious, in form of DEFs/png to be used as artefacts). It’s about 20-40 runes look like grey stones with engravement.
They have no abilities and to be placed to misc slots (5 slots):
"art660":
{
"type": "HERO"],
"slot" : "MISC",
"class": "TREASURE",
"value":3000,
"text":
{
"name": "Rune of Human",
"description": "Gives nothing.",
"event": ""
},
"graphics":
{
"image": "hero_arts/660_.bmp",
"map": "hero_arts/660.def"
},
"bonuses":
{
"type": "NONE"
}
]
},
Then we use component artefacts and thing that our base runes have no abilities to be inherited.
There is exaple of second level rune (they can be made to look like stones of golden color, for example, and some light from them). They take 2 slots and give some bonuses.
"art671":
{
"type": "HERO"],
"slot" : "MISC",
"class": "TREASURE",
"value":6000,
"components":
"art660",
"art670"
],
"text":
{
"name": "Activated Rune of Human",
"description": "Gives +2 defence and +10% to Armorer skill.",
"event": ""
},
"graphics":
{
"image": "hero_arts/671_.bmp",
"map": "hero_arts/671.def"
},
"bonuses":
{
"type": "PRIMARY_SKILL",
"subtype":1,
"val":2
},
{
"type":"SECONDARY_SKILL_PREMY",
"subtype":"skill.armorer",
"val":10
}
]
},
These component arts can be made to use unique runes combinations to give different bonuses.
There can be also 30-40 rune sets consist of 2 pieces.
Than other levels (3-5 pieces rune collections) can be made to give greater bonuses (with different look).
If we need other bonus, we decompose current rune set to ordinary runes and compile another run set to get another unique bonuses.
What do you think of this?