GDB output:
Message handler: 20000
CPreGame: main menu initialization: 110000
CPreGame: newgame menu initialization: 110000
CPreGame: loadgame menu initialization: 100000
[New Thread 0xb2a2cb70 (LWP 10527)]
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb2a2cb70 (LWP 10527)]
0xb7e3c04e in CMapHeader::loadViCLossConditions (this=0xa4a5800, bufor=0xb2a2be68 "\034", i=@0xb2a2bdfc)
at map.cpp:425
425 lossCondition.typeOfLossCon = (ElossCon)bufor*;
Diff in map.cpp
[code]
$ diff map.cpp map2.cpp --normal
264a265
memset(&players[pom],0,sizeof(PlayerInfo));
[/code]*