New Slothlux Town


ver.0.2.5a (submod of recommended LAFE Mods)

needs Grail implementation +3 primary skills during siege…

Contains new features of creatures Freeze, create obstacle and Telestrike ability.
Telestrike (remote melee attack via teloport) is also new secondary skill and hero’s speciality(Peredur).
It’s done on available possibilities of json files…should have also limited range…so it’s future feature…
Telestrike could be also some solution to so far factions having only one shooting unit…so maybe it would be suitable for Pit Fiends, Wrights, Basilisks, Genies (cause getting Titans lasts too long), Energy Elementals…
also needs change of icon of shooting arrow to new telestrike icon when targetting…
and suitable battle AI amendment…
Would be better if it had hard-coded implementation…

Next things is spell casting by Spheres…
-AI doesn’t cast spells
-should be possibility for them to cast more than one kind of spell…and should be switchable by F key…

For spellcaster creatures in general should be feature that after casting one spell it regenerates for example 3 rounds(using non-magical attacks during them), and after casting other spell it could regenerate for example 5 rounds…
example Lich has Death Ripple and Animate Dead in spellbook…in 1st round it has to choose: regular attack, Death Ripple after which it regenerates 2 rounds to cast again or Animate Dead after which it regenerates 4 rounds to cast again spell…during regeneration it can only use its regular weapon…no mana needed…can cast endlessly or limited number of casts…
maybe not for every caster but for some…

also switching between melee/range/cast attack should be implemented…

other planned by missing issue would be “dodge attack/block attack” feature for creatures…

any volunteers for implementation of these features?

[email protected]

Life and Freedom Empire

I’m not fan of your new town (you know, graphics :)) but definetelly enjoyed with some of your ideas other LAFE Mods brings!