Movement Stutter on Non-Host Players in Multi-Player

There is this weird start/stop stutter on all players that arent the host when they move in VCMI Multiplayer.

Is there a fix or is this a known issue that you just have to deal with?

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Hi. Kind of known issue. Caused by network lag, not yet fixed properly.

At the moment there is workaround - you can set hero movement speed to max (instant). This will skip movement animation in most cases as well as network lag in MP.

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Is there any port forwarding recommendations or other work arounds for the network issue?
Would love to help trouble shoot this issue for the next patch if I can help