I have few questions about modding possibilities :
- Is it possible to make a creature summon a single creature at the start of a battle ? It should be automatic and shouldn’t require using the unit’s turn to cast summon.
- The ability “summon guardians” will summon more than just one.
- The enchanter spell-caster seems buggy as it won’t allow another unit with enchanter spell-caster ability to cast its spell.
- The bonus type “Opening Battle spell” doesn’t seem to work if added to a creature.
- I want a special building on my town to works the same way as “Refugee camp”. Meaning it should grant a 8th dwelling (same as Dungeon’s portal) and should allow a random creature to be recruited each week. Does VCMI modding allows this to be done ?
It wasn’t possible as of VCMI v0.99 but we’re now v1.3.2 so I don’t know if the answer is the same.
- I would like a spell to summon a random creature. It could be a random from the game, or a random unit among a defined list. Is this something possible ?
For example, instead of writing something like this :
> "battleEffects":{ "summon":{
> "exclusive": true,
> "id": "fireElemental",
> "permanent": true,
> "type": "core:summon",
> "summonByHealth": false}}},
What if I write something like this ? :
"battleEffects":{ "summon":{
"exclusive": true,
"id": ["fireElemental", "waterElemental"],
"permanent": true,
"type": "core:summon",
"summonByHealth": false}}},
I don’t know. Is there a feature that could return a random creatureID value ? Something like this :
> RANDOM_CREATURE
> "subtype" = 0 (Random from all creatures, as refugee camp), 1 (random among predefined list)
> "val" = Number value. Cooldown in days to refresh the random creature (ex: refugee camp would be 7.). 0 could always refresh.
> "additional info" = ["X", "Y", "etc."] // list of predefined creatures you can add if subtype=1. (Optional). Could be even better if you could add %chance value for each entry.