Gonna try that, thanks! The tooltip is shown when you right-click on any hero specialty (not during the scenario selection but after the game has begun).
EDIT: By the way I have a question about the HD remastered version of Heroes III released in 2015. Is there a reason why we never saw an HD mod that port the remaked visuals?
EDIT2: Is it possible to make a creature uses randomly an adventure icon (.DEF) on the map? It could be useful to add alternate adventure icon but I personally need this for a special creature project.
EDIT3: I am trying to give my hero the ability to upgrade the neutral creatures from the game into my town’s creatures. I can’t manage to find the correct identifier for WoG’s creatures. I tried a lot of different combinaisons : “wog:nightmare”, “wog.nightmare”, “wog:creature.nightmare”, “wog.creature.nightmare”, “creature.wog.nightmare”, “creature.wog:nightmare”, “creature.wog:nightmare”, “creature:wog:nightmare”, “::wog:nightmare”, “:wog:nightmare”, "wog:nightmare(172), “172”, etc.
Code
{
"rfgLeyla" :{
"specialty" :{
"bonuses" :{
"conversionRogue":{
"type" : "SPECIAL_UPGRADE",
"subtype": "creature.rogue",
"addInfo": "creature.rfgRogue"},
"conversionBoar":{
"type" : "SPECIAL_UPGRADE",
"subtype": "creature.boar",
"addInfo": "creature.rfgBoar"},
"conversionNomad":{
"type" : "SPECIAL_UPGRADE",
"subtype": "creature.nomad",
"addInfo": "creature.rfgNomad"},
"conversionSharpshooter":{
"type" : "SPECIAL_UPGRADE",
"subtype": "creature.sharpshooter",
"addInfo": "creature.rfgSharp"},
"conversionSorceress":{
"type" : "SPECIAL_UPGRADE",
"subtype": "wog:sorceress",
"addInfo": "creature.rfgSorceress"},
"conversionEnchanter":{
"type" : "SPECIAL_UPGRADE",
"subtype": "creature.enchanter",
"addInfo": "creature.rfgEnchanter"},
"conversionGoldGolem":{
"type" : "SPECIAL_UPGRADE",
"subtype": "creature.goldGolem",
"addInfo": "creature.rfgGoldGolem"},
"conversionDiamondGolem":{
"type" : "SPECIAL_UPGRADE",
"subtype": "creature.diamondGolem",
"addInfo": "creature.rfgDiamondGolem"},
"conversionHellSteed":{
"type" : "SPECIAL_UPGRADE",
"subtype": "wog:hellSteed(195)",
"addInfo": "creature.rfgHorseFire"},
"conversionNightmare":{
"type" : "SPECIAL_UPGRADE",
"subtype": "wog:nightmare",
"addInfo": "creature.rfgHorseBlack"}
}}}
}
What should I type in the "subtype"
section to make it work for WoG’s creatures?