Modding FAQ

Where can I find information about how to define any building property? For example:

  1. If I want my Town’s Special1 building to work the same way as Rampart’s Mystic Pond, what do I need to do? Do I need to change the “id”?

  2. If I want my Special2 to work as Castle’s Stables, will it be the “same” manipulation as for my special1?

  3. This time, I do not want my Special3 to work the same as an already-existing building. While Castle’s Brotherhood of the Sword gives +2 moral bonus to any defending creatures, I want my Special3 to gives -1 moral to attacking creatures. Is it possible? If it is, how do I do this?

I didn’t found any precise information about that on the VCMI Wiki and I’d really appreciate help on this. Thanks for reading!