Where can I find information about how to define any building property? For example:
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If I want my Town’s Special1 building to work the same way as Rampart’s Mystic Pond, what do I need to do? Do I need to change the “id”?
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If I want my Special2 to work as Castle’s Stables, will it be the “same” manipulation as for my special1?
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This time, I do not want my Special3 to work the same as an already-existing building. While Castle’s Brotherhood of the Sword gives +2 moral bonus to any defending creatures, I want my Special3 to gives -1 moral to attacking creatures. Is it possible? If it is, how do I do this?
I didn’t found any precise information about that on the VCMI Wiki and I’d really appreciate help on this. Thanks for reading!