VCMI 0.99 support 100 Monoliths Two Way for RMG. But SOD only contains 8 monoliths. When RMG run out of 8 monoliths, it will use 1st looply. That will cause a problem in some XL RMG template which containers a lot of zones and connections. One monolith will be use 4, 6, 8 or more times. If a heroes enter this monolith, he will be transmited to a random zone. For
example, zone 1 and zone 2 connected with monolith 1, zone 11 and zone 12 also connected with monolith 1, The hero enter zone 1 will be transmited 1/3PR to zone2, 1/3PR to zone 11 and 1/3PR to zone 12. That will be a disaster in some case, I have generate a map which put 1st monolith for 16 times and 14 times for each other monolith. That is unplayable.
This mod is to sovle this problem. it base on Macron1’s work in Issue 3085. Since I do not kown how to make a beautiful def file. It use some materials collected from other mod(WOG, HOTA) by Archer30 and some materials made by planetavril1. This mod now impove 8~42th monoliths in a diffrent appearance, while 43~100 use same def file (distinguish by a number in its name) . The effect is as below: