Sprawa nieco się rozjaśniła. Używam VS 2010 i tam plik z projektem ma postać *.vcxproj , a we wcześniejszych rozszerzenie jest bez ‘x’, dlatego w solucji nie miałem 4 projektów. Po skonwertowaniu każdego z osobna już mam.
Nie oznacza to końca problemów. Przy próbie skomplikowania VCMI_lib nie można otworzyć kilku plików (które mają się znajdować w hch, u mnie ten folder jest pusty, a brakujące pliki są w innych lokalizacjach). Dodaję więc te pliki i kompiluję. Nieudanie. Komunikat błędu: “1>e:\programy\visual studio ultimate\vc\include\memory(438): fatal error C1128: number of sections exceeded object file format limit : compile with /bigobj”. Dodałem więc /bigobj. Kompiluję. Błąd. fatal error LNK1104: cannot open file 'libboost_regex-vc100-mt-gd-1_44.lib." Linkuję plik i kompiluję. Błąd.
1>------ Build started: Project: VCMI_lib, Configuration: Debug Win32 ------
1>Build started 2011-03-09 22:10:11.
1>InitializeBuildStatus:
1> Creating "Debug_VC9\VCMI_lib.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> CConsoleHandler.cpp
1> CBuildingHandler.cpp
1> CCampaignHandler.cpp
1> CCreatureHandler.cpp
1> CDefObjInfoHandler.cpp
1> CGameState.cpp
1> CGeneralTextHandler.cpp
1> CHeroHandler.cpp
1> CLodHandler.cpp
1> CObjectHandler.cpp
1> Connection.cpp
1> CSpellHandler.cpp
1> Please define _WIN32_WINNT or _WIN32_WINDOWS appropriately. For example:
1> - add -D_WIN32_WINNT=0x0501 to the compiler command line; or
1> - add _WIN32_WINNT=0x0501 to your project's Preprocessor Definitions.
1> Assuming _WIN32_WINNT=0x0501 (i.e. Windows XP target).
1>e:\vcmi\trunk\lib\cobjecthandler.cpp(724): warning C4355: 'this' : used in base member initializer list
1>e:\vcmi\trunk\lib\cobjecthandler.cpp(1933): warning C4355: 'this' : used in base member initializer list
1>e:\vcmi\trunk\lib\cobjecthandler.cpp(1933): warning C4355: 'this' : used in base member initializer list
1> CTownHandler.cpp
1>e:\vcmi\trunk\lib\cobjecthandler.cpp(6321): warning C4355: 'this' : used in base member initializer list
1>e:\vcmi\trunk\lib\cobjecthandler.cpp(6872): warning C4355: 'this' : used in base member initializer list
1> HeroBonus.cpp
1> IGameCallback.cpp
1> map.cpp
1> NetPacksLib.cpp
1> RegisterTypes.cpp
1> stdafx.cpp
1> VCMI_Lib.cpp
1> CCreatureSet.cpp
1>Link:
1> Creating library E:\VCMI\trunk\VCMI_lib.lib and object E:\VCMI\trunk\VCMI_lib.exp
1>CConsoleHandler.obj : error LNK2019: unresolved external symbol "void __cdecl setThreadName(long,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" ([email protected]@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@@Z) referenced in function "public: int __thiscall CConsoleHandler::run(void)" ([email protected]@@QAEHXZ)
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>map.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifact::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>HeroBonus.obj : error LNK2019: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected]) referenced in function "public: struct CGameState::HeroesPool & __thiscall CGameState::HeroesPool::operator=(struct CGameState::HeroesPool const &)" ([email protected]@@[email protected]@@Z)
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CArtifact::~CArtifact(void)" ([email protected]@[email protected])
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>map.obj : error LNK2019: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@V[email protected]@[email protected]@[email protected]@XZ) referenced in function "public: virtual __thiscall CArmedInstance::~CArmedInstance(void)"([email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CArtifactInstance::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>IGameCallback.obj : error LNK2019: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ) referenced in function [email protected]@[email protected]@@Z
1>map.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>HeroBonus.obj : error LNK2019: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected]) referenced in function "public: class CGameState & __thiscall CGameState::operator=(class CGameState const &)" ([email protected]@[email protected]@@Z)
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>VCMI_Lib.obj : error LNK2019: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected]) referenced in function "public: __thiscall CCreatureHandler::CCreatureHandler(class CCreatureHandler const &)" ([email protected]@[email protected]@@Z)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBePutAt(struct ArtifactLocation const &,bool)const " ([email protected]@@[email protected]@[email protected])
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>map.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall CCombinedArtifactInstance::canBeDisassembled(void)const " ([email protected]@@UBE_NXZ)
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::putAt(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>VCMI_Lib.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CCampaignHandler.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CObjectHandler.obj : error LNK2019: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected]) referenced in function "public: __thiscall boost::detail::shared_count::~shared_count(void)" ([email protected]@[email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall CCombinedArtifactInstance::removeFrom(class CGHeroInstance *,unsigned short)" ([email protected]@@[email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CMapInfo::CMapInfo(bool)" ([email protected]@[email protected][email protected]) referenced in function "public: void __thiscall CMapInfo::`default constructor closure'(void)" ([email protected]@QAEXXZ)
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: __thiscall CMapInfo::CMapInfo(bool)" ([email protected]@[email protected][email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: __thiscall CMapInfo::CMapInfo(bool)" ([email protected]@[email protected][email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: __thiscall CMapInfo::CMapInfo(bool)" ([email protected]@[email protected][email protected])
1>CGameState.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CStack::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CStack::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CStack::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __thiscall CStack::nodeName(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: virtual __thiscall CStack::~CStack(void)" ([email protected]@[email protected]) referenced in function "public: virtual void * __thiscall CStack::`scalar deleting destructor'(unsigned int)" ([email protected]@[email protected])
1>Connection.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CStack::~CStack(void)" ([email protected]@[email protected])
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CStack::~CStack(void)" ([email protected]@[email protected])
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CStack::~CStack(void)" ([email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CMP_stack::CMP_stack(int,int)" ([email protected]@[email protected]@Z) referenced in function "public: void __thiscall CMP_stack::`default constructor closure'(void)" ([email protected]@QAEXXZ)
1>Connection.obj : error LNK2001: unresolved external symbol "public: __thiscall CMP_stack::CMP_stack(int,int)" ([email protected]@[email protected]@Z)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: __thiscall CMP_stack::CMP_stack(int,int)" ([email protected]@[email protected]@Z)
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: __thiscall CMP_stack::CMP_stack(int,int)" ([email protected]@[email protected]@Z)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __thiscall CArtifact::Description(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ) referenced in function "public: void __thiscall MetaString::getLocalString(struct std::pair<unsigned char,unsigned int> const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)const " ([email protected]@@[email protected]@[email protected]@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@Z)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __thiscall CArtifact::Name(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ) referenced in function "public: void __thiscall MetaString::getLocalString(struct std::pair<unsigned char,unsigned int> const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)const " ([email protected]@@[email protected]@[email protected]@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@Z)
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __thiscall CArtifact::Name(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>HeroBonus.obj : error LNK2001: unresolved external symbol "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __thiscall CArtifact::Name(void)const " ([email protected]@@[email protected][email protected]@[email protected]@[email protected]@[email protected]@[email protected]@XZ)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: unsigned short __thiscall CArtHandler::getRandomArt(int)" ([email protected]@@[email protected]) referenced in function "public: struct std::pair<int,int> __thiscall CGameState::pickObject(class CGObjectInstance *)" ([email protected]@@[email protected]@[email protected]@[email protected]@@Z)
1>IGameCallback.obj : error LNK2001: unresolved external symbol "public: unsigned short __thiscall CArtHandler::getRandomArt(int)" ([email protected]@@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: static struct BattleInfo * __cdecl BattleInfo::setupBattle(class int3,int,int,class CArmedInstance const * * const,class CGHeroInstance const * * const,bool,class CGTownInstance const *)" ([email protected]@@[email protected]@@[email protected]@[email protected]@[email protected]@@Z) referenced in function "public: struct BattleInfo * __thiscall CGameState::setupBattle(class int3,class CArmedInstance const * * const,class CGHeroInstance const * * const,bool,class CGTownInstance const *)" ([email protected]@@[email protected]@[email protected]@[email protected]@[email protected]@[email protected]@@Z)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: void __thiscall CArtHandler::initAllowedArtifactsList(class std::vector<unsigned char,class std::allocator<unsigned char> > const &)" ([email protected]@@[email protected][email protected]@[email protected]@@[email protected]@@Z) referenced in function [email protected]@@[email protected]@[email protected]$0
1>CGameState.obj : error LNK2019: unresolved external symbol "public: void __thiscall BattleInfo::localInit(void)" ([email protected]@@QAEXXZ) referenced in function [email protected]@@[email protected]@[email protected]$0
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: void __thiscall BattleInfo::localInit(void)" ([email protected]@@QAEXXZ)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: int __thiscall CArtifactInstance::firstAvailableSlot(class CGHeroInstance const *)const " ([email protected]@@[email protected]@@Z) referenced in function "public: static void __cdecl `public: void __thiscall CGameState::init(struct StartInfo *,unsigned int,int)'::`2'::HLP::giveCampaignBonusToHero(class CGHeroInstance *,struct StartInfo const *,class CScenarioTravel const &)" ([email protected]@[email protected]@@[email protected]@[email protected]@[email protected]@[email protected]@@@Z)
1>CObjectHandler.obj : error LNK2001: unresolved external symbol "public: int __thiscall CArtifactInstance::firstAvailableSlot(class CGHeroInstance const *)const " ([email protected]@@[email protected]@@Z)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: static class CArtifactInstance * __cdecl CArtifactInstance::createScroll(class CSpell const *)" ([email protected]@@[email protected]@@@Z) referenced in function "public: static void __cdecl `public: void __thiscall CGameState::init(struct StartInfo *,unsigned int,int)'::`2'::HLP::giveCampaignBonusToHero(class CGHeroInstance *,struct StartInfo const *,class CScenarioTravel const &)" ([email protected]@[email protected]@@[email protected]@[email protected]@[email protected]@[email protected]@@@Z)
1>map.obj : error LNK2001: unresolved external symbol "public: static class CArtifactInstance * __cdecl CArtifactInstance::createScroll(class CSpell const *)" ([email protected]@@[email protected]@@@Z)
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CArtifact::CArtifact(void)" ([email protected]@[email protected]) referenced in function "public: virtual void __thiscall CPointerLoader<class CISer<class CConnection>,class CArtifact>::loadPtr(class CLoaderBase &,void *,unsigned int)const " ([email protected][email protected][email protected]@@@@[email protected]@@@[email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CStack::CStack(void)" ([email protected]@[email protected]) referenced in function "public: virtual void __thiscall CPointerLoader<class CISer<class CConnection>,class CStack>::loadPtr(class CLoaderBase &,void *,unsigned int)const " ([email protected][email protected][email protected]@@@@[email protected]@@@[email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CArtifactInstance::CArtifactInstance(void)" ([email protected]@[email protected]) referenced in function "public: virtual void __thiscall CPointerLoader<class CISer<class CConnection>,class CArtifactInstance>::loadPtr(class CLoaderBase &,void *,unsigned int)const " ([email protected][email protected][email protected]@@@@[email protected]@@@[email protected]@[email protected])
1>map.obj : error LNK2001: unresolved external symbol "public: __thiscall CArtifactInstance::CArtifactInstance(void)" ([email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CCombinedArtifactInstance::CCombinedArtifactInstance(void)" ([email protected]@[email protected]) referenced in function "public: virtual void __thiscall CPointerLoader<class CISer<class CConnection>,class CCombinedArtifactInstance>::loadPtr(class CLoaderBase &,void *,unsigned int)const " ([email protected][email protected][email protected]@@@@[email protected]@@@[email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall BattleAction::BattleAction(void)" ([email protected]@[email protected]) referenced in function "public: __thiscall StartAction::StartAction(void)" ([email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CMapInfo::~CMapInfo(void)" ([email protected]@[email protected]) referenced in function "public: void * __thiscall CMapInfo::`scalar deleting destructor'(unsigned int)" ([email protected]@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: void __thiscall CArtifactInstance::deserializationFix(void)" ([email protected]@@QAEXXZ) referenced in function "public: void __thiscall CArtifactInstance::serialize<class CISer<class CConnection> >(class CISer<class CConnection> &,int)" ([email protected][email protected]@@@@@[email protected]@[email protected]@@@@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: void __thiscall CCombinedArtifactInstance::deserializationFix(void)" ([email protected]@@QAEXXZ) referenced in function "public: void __thiscall CCombinedArtifactInstance::serialize<class CISer<class CConnection> >(class CISer<class CConnection> &,int)" ([email protected][email protected]@@@@@[email protected]@[email protected]@@@@[email protected])
1>CGameState.obj : error LNK2019: unresolved external symbol "public: __thiscall CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(class CArtifactInstance *,unsigned short)" ([email protected]@@[email protected]@@[email protected]) referenced in function "void __cdecl std::_Uninit_def_fill_n<struct CCombinedArtifactInstance::ConstituentInfo *,unsigned int,struct CCombinedArtifactInstance::ConstituentInfo,class std::allocator<struct CCombinedArtifactInstance::ConstituentInfo>,struct CCombinedArtifactInstance::ConstituentInfo>(struct CCombinedArtifactInstance::ConstituentInfo *,unsigned int,struct CCombinedArtifactInstance::ConstituentInfo const *,class std::allocator<struct CCombinedArtifactInstance::ConstituentInfo> &,struct CCombinedArtifactInstance::ConstituentInfo *,struct std::_Nonscalar_ptr_iterator_tag)" ([email protected]@[email protected]@[email protected][email protected]@[email protected]@@[email protected]@[email protected]@[email protected]@[email protected]@@[email protected][email protected]@[email protected]@@[email protected][email protected]@@Z)
1>CObjectHandler.obj : error LNK2019: unresolved external symbol "public: static class CArtifactInstance * __cdecl CArtifactInstance::createNewArtifactInstance(int)" ([email protected]@@[email protected]@Z) referenced in function "public: void __thiscall CGHeroInstance::initHero(void)" ([email protected]@@QAEXXZ)
1>map.obj : error LNK2001: unresolved external symbol "public: static class CArtifactInstance * __cdecl CArtifactInstance::createNewArtifactInstance(int)" ([email protected]@@[email protected]@Z)
1>CObjectHandler.obj : error LNK2019: unresolved external symbol "public: static int __cdecl CArtHandler::convertMachineID(int,bool)" ([email protected]@@[email protected]) referenced in function "public: void __thiscall CGHeroInstance::initArmy(class IArmyDescriptor *)" ([email protected]@@[email protected]@@Z)
1>CObjectHandler.obj : error LNK2019: unresolved external symbol "public: static class CArtifactInstance * __cdecl CArtifactInstance::createNewArtifactInstance(class CArtifact *)" ([email protected]@@[email protected]@@@Z) referenced in function "public: void __thiscall CGHeroInstance::giveArtifact(unsigned int)" ([email protected]@@[email protected])
1>CObjectHandler.obj : error LNK2019: unresolved external symbol "public: int __thiscall CArtifactInstance::firstBackpackSlot(class CGHeroInstance const *)const " ([email protected]@@[email protected]@@Z) referenced in function "public: void __thiscall CGHeroInstance::putInBackpack(class CArtifactInstance *)" ([email protected]@@[email protected]@@Z)
1>CObjectHandler.obj : error LNK2019: unresolved external symbol "public: void __thiscall CArtifactInstance::setType(class CArtifact *)" ([email protected]@@[email protected]@@Z) referenced in function "public: virtual void __thiscall CGArtifact::initObj(void)" ([email protected]@@UAEXXZ)
1>NetPacksLib.obj : error LNK2001: unresolved external symbol "public: void __thiscall CArtifactInstance::setType(class CArtifact *)" ([email protected]@@[email protected]@@Z)
1>CObjectHandler.obj : error LNK2019: unresolved external symbol "public: int __thiscall CArtifact::getArtClassSerial(void)const " ([email protected]@@QBEHXZ) referenced in function "public: bool __thiscall IMarket::getOffer(int,int,int &,int &,enum EMarketMode)const " ([email protected]@@[email protected]@@Z)
1>IGameCallback.obj : error LNK2019: unresolved external symbol "public: unsigned short __thiscall CArtHandler::getArtSync(unsigned int,int)" ([email protected]@@[email protected]) referenced in function "public: virtual unsigned short __thiscall IGameCallback::getArtSync(unsigned int,int)" ([email protected]@@[email protected])
1>IGameCallback.obj : error LNK2019: unresolved external symbol "public: void __thiscall CArtHandler::erasePickedArt(int)" ([email protected]@@[email protected]) referenced in function "public: virtual void __thiscall IGameCallback::erasePickedArt(int)" ([email protected]@@[email protected])
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: void __thiscall CArtifactInstance::move(struct ArtifactLocation &,struct ArtifactLocation &)" ([email protected]@@[email protected]@[email protected]) referenced in function "public: void __thiscall MoveArtifact::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: void __thiscall CCombinedArtifactInstance::addAsConstituent(class CArtifactInstance *,int)" ([email protected]@@[email protected]@[email protected]) referenced in function "public: void __thiscall AssembledArtifact::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "private: __thiscall CCombinedArtifactInstance::CCombinedArtifactInstance(class CArtifact *)" ([email protected]@[email protected]@@@Z) referenced in function "public: void __thiscall AssembledArtifact::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: class std::vector<class CArtifact const *,class std::allocator<class CArtifact const *> > __thiscall CArtifactInstance::assemblyPossibilities(class CGHeroInstance const *)const " ([email protected]@@[email protected]@@[email protected]@@@[email protected]@@[email protected]@[email protected]@@Z) referenced in function "public: void __thiscall AssembledArtifact::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: class CStack * __thiscall BattleInfo::getStack(int,bool)" ([email protected]@@[email protected]@[email protected]) referenced in function "public: void __thiscall BattleSetActiveStack::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: void __thiscall CStack::postInit(void)" ([email protected]@@QAEXXZ) referenced in function "public: void __thiscall BattleSpellCast::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: class CStack * __thiscall BattleInfo::generateNewStack(class CStackInstance const &,int,bool,int,struct THex)const " ([email protected]@@[email protected]@[email protected]@[email protected]@@Z) referenced in function "public: void __thiscall BattleSpellCast::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: static bool __cdecl BattleInfo::isAccessible(struct THex,bool *,bool,bool,bool,bool)" ([email protected]@@SA_[email protected]@[email protected]) referenced in function "public: void __thiscall BattleSpellCast::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: void __thiscall BattleInfo::getAccessibilityMap(bool *,bool,bool,bool,class std::set<struct THex,struct std::less<struct THex>,class std::allocator<struct THex> > &,bool,class CStack const *)const " ([email protected]@@[email protected]@@[email protected]@@@[email protected]@[email protected]@@@[email protected]@[email protected]@[email protected]@@Z) referenced in function "public: void __thiscall BattleSpellCast::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: unsigned int __thiscall BattleInfo::getSpellCost(class CSpell const *,class CGHeroInstance const *)const " ([email protected]@@[email protected]@[email protected]@@Z) referenced in function "public: void __thiscall BattleSpellCast::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: bool __thiscall CStack::doubleWide(void)const " ([email protected]@@QBE_NXZ) referenced in function "public: void __thiscall StacksHealedOrResurrected::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>NetPacksLib.obj : error LNK2019: unresolved external symbol "public: class std::vector<struct THex,class std::allocator<struct THex> > __thiscall BattleInfo::getAccessibility(class CStack const *,bool,class std::vector<struct THex,class std::allocator<struct THex> > *)const " ([email protected]@@[email protected]@@[email protected]@@@[email protected]@@[email protected]@[email protected]@[email protected]@Z) referenced in function "public: void __thiscall StacksHealedOrResurrected::applyGs(class CGameState *)" ([email protected]@@[email protected]@@Z)
1>VCMI_Lib.obj : error LNK2019: unresolved external symbol "public: void __thiscall CArtHandler::loadArtifacts(bool)" ([email protected]@@[email protected]) referenced in function "public: void __thiscall LibClasses::init(void)" ([email protected]@@QAEXXZ)
1>VCMI_Lib.obj : error LNK2019: unresolved external symbol "public: __thiscall CArtHandler::CArtHandler(void)" ([email protected]@[email protected]) referenced in function "public: void __thiscall LibClasses::init(void)" ([email protected]@@QAEXXZ)
1>VCMI_Lib.obj : error LNK2019: unresolved external symbol "public: __thiscall CArtHandler::~CArtHandler(void)" ([email protected]@[email protected]) referenced in function "public: void * __thiscall CArtHandler::`scalar deleting destructor'(unsigned int)" ([email protected]@[email protected])
1>E:\VCMI\trunk\VCMI_lib.dll : fatal error LNK1120: 56 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:46.66
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Ustawień solucji nie zmieniałem.