Hi. We need some help with adding missing data to our config files.
In order for RMG to work properly we need to know such objects properties like their value, how often they must be placed and such. This information is hardcoded in H3 so we can’t automatically import it.
Because of quite boring day and a lot of free time I tried to do something useful. I’ve managed to update only Rewardable.json file for now, but I’ll also upload other files (obviously if I’ll handle it). And a little question: what if one of fields(eg. zoneLimit or mapLimit) was said to be unlimited? I just commented such cases. moddables.txt (8.08 KB) creatureBanks.txt (23.7 KB) generic.txt (18.3 KB) rewardable.txt (8.17 KB)
I’m not sure how to update the “keymasterTent” field in moddables.json. Sav from forum.df2.ru described it as ‘Палатка Ключника: для каждого цвета набор с ценностями 5000, 7500, 10000, 20000, частота появления у палатки одного цвета одной ценности - 10 (особые правила генерации).’, but even after translating it to english I don’t know how to refer to this, so any clues would be appreciated
Just skip it. Main usage for RMG info is to place generic treasure objects. For everything else RMG would need special handling - e.g. placing matching keymasters for each border guard, selecting correct zone for dwellings, etc.
If something missing - we can add/fix this later. Right now having most of RMG information is what we need, even if it won’t be 100% complete and identical to H3