I want to edit/create a new hero for each of the players in a session.
Is this possible with VCMI? I know in the original game it was really difficult but I assume with VCMI it at least streamlines the process? If it is possible I’d love to know where to start.
Edit:
I have attempted to create a new hero using the documentation, but it doesn’t appear in-game under Castle, even though I’ve set the class as “knight” I’ve also attached the heroes.json file, and pictures of how the folders are structured.
Try starting VCMI_Client.exe directly (instead of going through launcher) and check for any warnings in console related to your mod.
Also, try using unique paths. For example, instead of config/heroes.json use config/maethedoctor/heroes.json or anything else that definitely won’t appear in other mods.
Sorry my bad, it mentions that the text file was not found even though it is there?
Here is the client log also. Sorry about the jump between upload sites, I’m a new user so I have to use the work-around sites until I get permission to upload files.
Filepath should be "config/maethedoctor/heroes.json" if you have maethedoctor folder under config folder or "config/heroes.json" like in your first post. Game must know exact location of you heroes.json file
Thank you for the fixed inferno specialty, but VCMI_client.exe still fails to locate heroes.json, did I lay out the file path in mod.json wrong? (I did try setting it like you did for the 2 graphics in the heroes.json file, but that also failed)
First I created content folder and put inside it config and data folders. Just compare your and my version.
And filepaths to .json file must beggin from config/
but Data folder and Sprites folder are default for graphics, so filepath should look: "large" : "big.png" not "large" : "data/big.png"