I want to edit/create a new hero for each of the players in a session.
Is this possible with VCMI? I know in the original game it was really difficult but I assume with VCMI it at least streamlines the process? If it is possible I’d love to know where to start.
Edit:
I have attempted to create a new hero using the documentation, but it doesn’t appear in-game under Castle, even though I’ve set the class as “knight” I’ve also attached the heroes.json file, and pictures of how the folders are structured.
Try starting VCMI_Client.exe directly (instead of going through launcher) and check for any warnings in console related to your mod.
Also, try using unique paths. For example, instead of config/heroes.json use config/maethedoctor/heroes.json or anything else that definitely won’t appear in other mods.
Here is the client log also. Sorry about the jump between upload sites, I’m a new user so I have to use the work-around sites until I get permission to upload files.
Filepath should be "config/maethedoctor/heroes.json" if you have maethedoctor folder under config folder or "config/heroes.json" like in your first post. Game must know exact location of you heroes.json file
Thank you for the fixed inferno specialty, but VCMI_client.exe still fails to locate heroes.json, did I lay out the file path in mod.json wrong? (I did try setting it like you did for the 2 graphics in the heroes.json file, but that also failed)
First I created content folder and put inside it config and data folders. Just compare your and my version.
And filepaths to .json file must beggin from config/
but Data folder and Sprites folder are default for graphics, so filepath should look: "large" : "big.png" not "large" : "data/big.png"