How to open .def sprites?

Worst - doesn’t mean bad. But Rampart backround has almost no details at the right side.

ok. supposed that bright part of the forest goes to the dark part.

cove uses dungeon background btw.

is it any good?

what can symbolize conflux town?

Magics, fourth+ elements

i tried to generate / find four elements but nothing good atm.

now hero screen supports player coloring. crude but i will continue later.

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finished this. in repo.

didn’t manage to implement player coloring here. commited to the repo.

ivan said it is “probably not possible” to fix layout without commiting to the main project. here is the issue [vcmi-extras] config in quick exchange submod does not work · Issue #3621 · vcmi/vcmi · GitHub

this one requires coding as well :frowning:

finally removed bottom rectangles (one removed, one replaced and reconfigured)

now mod depends on vcmi-extras.adventureMap. it is made so because i have to override adventureMap.json config and i don’t want to duplicate my config within the mod.

adding alpha channel to secondary skills 32x32 icons.

image

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so boring.

image

1.5.0 release broken settings buttons.

image

no more directory with button images:
“Mods/vcmi/Sprites/settingsWindow/”

buttons are now described in:
“config/widgets/buttons/settingsWindow/”

probably i have to revert changes by overriding button jsons with previous versions. hope it won’t be a technical debt in the future.

fixed dependence incompabilities and jpg format exception. these errors made it impossible for mod to work through all those months :frowning:

fixed battle ending screen

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