(post in polish: [forum.vcmi.eu/t/specyfikacja-mapy-hota/974/1))
Hi!
I would like to know whether someone has any info about HoTA map specification? I know that HoTA map has a few new features, so it doesn’t work in VCMI. But maybe do you know what difference is between standard H3 map and HoTA map?
Hi. What exactly do you want to know? Last time I checked they had no significant changes apart from support for their new features:
new win/loss conditions
multiple new objects with new identifiers
expansion of existing objects ( new subtypes for towns, heroes, etc)
And of course change of format version in header.
Check their changelog - IIRC they keep complete changelog on their forums, including ID’s of new objects
Oh - and as of support of hota maps in vcmi then I’m afraid that this is too complicated due to how our modding system works. However converter for hota maps to vcmi format( once it will be implemented) is quite possible.
I need to know how many bytes they use for each new object. It would be great if someone has a specification for HoTA map like this: corexii.com/h3m_description.english.txt
I can find bytes using HoTA map Editor, but as you know this is very time-consuming. I ask about specification, because maybe someone has this ready.
I need all this info, because on my site (www.heroes3.eu) we have upload system, which takes user’s map, gets header info, and generates mini-map automatically. This works for RoE, AB, SoD and WoG, but no for HoTA.