I had this idea after writing this post on the advancement of VCMI art resources and the current dependence on HoMM3 assets.
Right now VCMI has become a fairly visible project within the HoMM community, and I’ve been wondering if this could be the chance to boost the advancement of HoMM in other ways. Since VCMI ideally will no longer be constrained by HoMM3 engine limitations in terms of graphic resolutions and colours, perhaps it would be an interesting idea to seek for a way to replace the original HoMM3 graphics by something fresh and new and, most importantly, free from copyrights, so that any modder or fan could edit freely without owning the original games.
However I am well aware doing a graphical revamp is in no way part of VCMI’s plans, which is why I would like to propose the creation of a very different fork project instead based on gathering graphical assets that could eventually be used along with VCMI.
These new assets could be obtained in many ways, from actually re-using bits of freely available artwork from sites like Opengameart, to rouding up freelance/amateur artists from the HoMM community interested in contributing. Another interesting way to obtain new artwork would be by starting a series of crowdfunded projects in Kickstarter /IndieGoGo /Pledgie in order to actually gather enough funds to hire professional artists to create assets for this effort. Projects such as this have proven successful in the past, and with the amount of people in the HoMM community, I trust we should be occasionally able to gather a decent amount of money to fund stuff like the production of hi-res sprites, hero portraits or menu artwork.
A fork project such as this would not only ensure a better future for a truly fan-managed HoMM, as it would also ensure the future of it for the posteriority.
Any thoughts/opinions on this?