I understand the skepticism regarding all the work required for the graphics needed. I also understand those tempted to reuse already made models and ripped game assets, that are basically of the same fantasy genre as the original H3 ones.
However.
I do believe some people on this board believed they could write an engine from scratch, open source, platform independent, cloning the original H3 engine completely while adding improvements like 1080p resolution and more. That can’t be true, since that would be way too much work unless you found some professional coders and paid them an arm and a leg. Hell, throw in a torso in there too and you might get something this lifetime.
From a coders’ point of view, the task of creating all the graphics for a new homm3 like game isn’t just daunting, it’s literally unbelievable. Why? Because, unless they’re pretty multi-talented, their proficiency doesn’t lie within the realm of graphics and art in general, they’re coders. That’s their domain and they excel in it. For a graphic artist, understanding that coding a new platform independent H3 engine in C++ from scratch is quite possible, is just mind boggling.
I happen to be an animator, excelling in making still things alive. Over the years, I learned how to rig the still things a made alive. Over more years, I learned how to code in python to expedite my rigging and animation processes. I started as a 3d generalist, modeling, texturing, lighting and rendering as well as animating. I happen to find the concept of creating all these cool units, creatures, buildings and whatever needed in 3d for a game like this an awesome task! I feel my creative juices bubbling just by thinking about it. Funny thing, I’m soon off to the university for a bachelor in programming. I mean, why not right? It was time for a career change. But I’ll keep my animation and 3d claws sharp by working on this project on the side.
So my recommendation for all of us here, whom think the idea of creating a new game in the spirit of the classic homm3 is a shiny good one, don’t focus on what’s not possible. Don’t fret about how many expensive professional artists we need. See the forest, not just the leaves. We’ll deal with them together.
Nothing can beat the feeling of knowing you’ve been part of a community based project that created a game 100% from scratch. All the ideas, story, plot, coding, balancing, graphics, art direction, sound, music done by us. No illegal and totally uncool ripping of other people’s work. Doesn’t that sound like the best plan ever?