Hello Adventurers,
I discovered VCMI some time ago and was immediately stunned by the possibilities it offers. Since then, I’ve learned how to code, and recently I’ve started my own little project in VCMI. It focuses on creature specialists.
Originally, I found most of them rather weak. The few that are strong, like Valeska for example, owe their power not to their specialty but to their starting army. In HotA, this was addressed by boosting the bonus from 5% to 20%, which technically works, but feels a bit boring ;p
In my mod, I’m giving each specialist a unique talent. For example:
- Orc specialists keep their usual bonus, but their orcs can also retaliate at range.
- Gog specialist has no melee penalty.
- Gremlin specialist, I made, grants ability to cast a spell similar to the Engineer from Factory.
Right now, I’m struggling with ideas for 3rd-level creatures. Can you help me, Adventurers? Please keep balance in mind—we don’t want elves with no range penalty or anything too overpowered!