Animation system

Please at some point consider:

-support for 32 bit graphic
-support for non def graphics as in support for graphics as png directly from folders with some kind of defined name scheme for anims. Def and its tools really sucks as far as working on your own animations goes. I’ve tried that in past with wog and it’s horrid and takes a lot of time that would be better spend on doing real work.
-AFAIK right now there is a set frame number for some animations (If I remember correctly 6 or frames for each creature anim). It would be nice if there was a possibility of having more frames if animation (be it movement or attack) needs that.
-possibility of different size of creature animations, different size of battle hex (for supporting different native resolutions then 800x600 means: larger creature animations, larger battlefields, possibly widescreen battlefields)

This is from a point of view of a modder who would like to insert new graphics and do things with vcmi engine.