[size=75](I know I said I won’t be testing before the week-end, but I couldn’t help not giving the new release a quick try) :P[/size]
1 - The “sharp turn” movement path arrow, missing in the previous version, is now there, but showing incorrectly. It shows as green even if hero is out of movement points:
2 - After End Turn, the arrow disappears again:
3 - Also, I believe the arrow orientation is wrong. If we look at the 1st shot above, it’s not pointing towards the destination like in H3C, but actually more pointing back towards the previous arrow. EDIT: I actually just noticed that the arrow has actually 1 single orientation, matter not from which direction the hero is coming from. So it seems this is actually just not yet implemented.
4 - And a case of wrong hero path calculation.
First a screenshot with correct path calculation:
And now here is what happens if I choose to change the destination point with just 1 extra arrow, without changing the direction of the previous path:
We can see on the hero icon that he still has 1 movement point, and from the screenshot above we can see he could still move 1 tile. However, although arrows 2, 3 and 4 did not change at all on his path, arrow 1 changed from grass tile to a river tile, thus not allowing him to use the last movement point anymore.
In case this is not easy to reproduce on other maps ('cause each has it’s own geography), my screenshots are taken in the upper left corner of “The Battle of Daeyan’s Ford” map.