A new version for testing is ready.
We wasn’t able to add all features you requested in the 0.62c thread but I think we have here quite much of them (as for 9 days of work).
I want to release this version without bigger changes as 0.63 possibly soon (maybe on Oct 1). We are interested mostly in the stability issues, but of course you may post all your suggestions and requests.
I will be very grateful if someone prepare list with unresolved issues from the previous thread.
Changelog since 0.62c:
better animation handling in battles
VCMI won’t crash when units without start/end of walking animations are moved (ie. halberdier)
spells in the guild visible again
garrisons on adv. map again available from all directions
working Subterranean Gates, Monoliths
mostly done battle options (although they’re not saved)
minimap shows all flaggable objects (towns, mines, etc.)
directional attack in battles
fixed bug with levelling up
fixed pictures of secondary skills in hero window (in left - click popups)
added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
artifact info in backpack
artifacts we pick up go to the appropriate slot (if free)
added receiving exp (and leveling-up) after a won battle
added support for archery, offence and armorer secondary abilities
hero’s primary skills accounted for damage dealt by creatures in battle
No level up crash bugs that I noticed. Heroes now start with secondary skills. Garrisons can now be passed through, and Subterranean Gates and Monoliths appear to be working. Map objects seem to be visitable now from the correct directions, although the pathfinder arrows aren’t always correct.
However melee attacks don’t seem to be working at all in this build (so the only way to win battles is with ranged units).
(Also when I started my first map with a starting artifact, in this case a Breastplate of Petrified Wood, and either when unequipping it or re-equipping it, the game crashed.)
Also creatures (or what’s left of them ) of both sides disappear when a battle is won or lost.
Also there doesn’t appear to be a context-sensitive cursor in battle. You can still attack and move creatures but the cursor is just the ordinary H3 arrow.
Well, I saw the announcement about 0.63, so I guess any further testing on this dev built is obsolete, right?
I didn’t manage to really test this because - as mentioned at the Tavern - I’m having quite a busy time at work, so only time for testing in the week-ends.
Oh… and one more thing to add, regarding what you said on the other thread…
…well then, I better do my best this week-end to find the last remaining bugs, to have an as clean as possible 0.7.
[size=75]PS: If you choose to ignore a user on this forum, does that person see it? Anyway, if you get an “you have been ignored by” msg Tow, that was just me hitting the wrong button while trying to quote a post of yours.[/size]