11 - TAVERN FUNCTIONALITY: I think it’s a good time to implement the Recruit functionality at the Tavern. Now that the battles are becoming interactive and we might loose the hero, could be useful to be able to recruit other heroes in order to explore the map further (it’s starting to be frustrating always having to start maps, but never managing to explore even half of them for one or another reason). Can be implemented both in the Town and the Adventure Map.
12 - The Adventure Options http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/080920-AdventureOptionsbutton.jpg could be implemented as well. And we would need that particularly for the Scenario Information function. That can be very useful for our reporting, as we can retrieve a lot of useful information if we have to write a report while playing: map name, size, victory/defeat conditions, enemy’s alignment/start hero/bonus, map difficulty etc. All these might have relevance at some point - depending on what we are testing - and of course none of us will write such details down before starting every map.
13 - The System Options functionality could also be very useful in accessing the main menu for new scenario load, without exiting the application (though I’m not sure that’s desired on your side at this stage, as it may result in very long console logs)
14 - Adventure map: The hero path still shows like we can access some objects “from behind”, but at least the actual movement has been fixed (but now we have sometimes discrepancies between the hero path, and the actual movement of the hero afterwards):
15 - Adventure map: Castle is not showing in the minimap (it should appear in colored pixels corresponding to owner’s alignment):
[size=84]and few more battle functionalities to be implemented:[/size]
16 - Area Attacks are not yet implemented. I noticed it for Magogs, but prolly it’s valid also for Lich (shooter), Dragon (fire breath) and Hydra/Cerberi (multiple heads attack)
17 - Shots limitation is not yet implemented for shooters (e.g.: max 12 shots for Archer)
18 - Range penalty is also not yet implemented
19 - Battle earned experience is not yet added to Hero’s experience
20 - Creatures on the battlefield disappear from the background when the Victory window appears: