New version is available. Changes include improved AI speed, as requested by many, ability to add new spells (although not finished) and several improvements to config by our new contributor, Macron1.
GENERAL:
* (linux) now VCMI follows XDG specifications. See https://forum.vcmi.eu/t/xdg-support-note-to-linux-users/792/1
SPELLS:
* New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
MODS:
* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
* Mods may provide their own changelogs and screenshots that will be visible in Launcher
* Mods can now add new (offensive, buffs, debuffs) spells and change existing
* Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
GENERAL:
* Added configuring of heroes quantity per player allowed in game
Package is ok and fully functional. Thanks for the newest dev build
Edit: Package is ok, but I think I’ve found a glitch within. The Launcher does not seems to work (it even doesn’t executes itself), so I would like to hear any reply if this is a bug only on my side.
Yet again thanks
If you install it on old VCMI version it crashes after intro.
If you install it on clean WoG both client and launcher want “msvcr110.dll” and “msvcp110.dll” which can be found in old VCMI package. After copy pasting them to new install it seems to work fine.
Yes, I know what you mean, but I still think it’s not the same problem. On my side VCMI runs without errors, but Launcher, as I said, it doesn’t executes itself, it’s just saying it’s not a valid Win32 application and by this I think it’s a 32 / 64 bit operating system issue (correct me if I’m wrong here ;).
Povelitel, I have exactly the same problem with Launcher and I guess it’s not related in any way to similar problem with missing msvcr110.dll and msvcp110.dll, because I have both files in my directory.
Launcher also works good? Hmm, then I’m doing something wrong…
So You’re saying that copying msvcr110.dll and msvcp110.dll from older version solves problem for Launcher also?
Warmonger, can You tell if there is anything that can be done for Launcher, because, for now, I don’t see any solution on how to bring it back to work?