I believe there is a bug with "auto" mode in buildings.json (Town Format). I used it to create additional structures in background when building higher levels of Village Hall (like ext2-ext5 Rampart in original HoMM3). All works fine when I start game with Village Hall and then upgrade, but when I start game with already upgraded hall, there are none of those additional structures at all. They appear only after building higher level hall.
Still I'm not sure if I use this "auto" mode for wrong purpose or is it really a bug. :P
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I got next one. Hero specialty this time. Trying to make specialty, that doubles Fire Wall damage.
First i go:
It shows double damage in spellbook, but when triggered does only base dmg. So i tried:
And it does nothing at all :D
Next tried same with just "Spell_Damage" with same subtype, val and effects were just opposite XD it does nothing without valuetype and only shows double damage in spellbook with it.
So my question is how to make it right?
PS. My guess is: whole fire wall spell is bugged, even sorcery doesnt work right =(
Last question I hope (or two questions :P).
I successfully added my town and put in game with Cove without crash, but all my town's icons have been replaced by Cove's, like here: http://img820.imageshack....beztytuubrc.png
I tried to find some changeable town's ID or something like that, but in vain. Am I blind or You were not rly prepared for more than one town at once? :D
And You get one question extra: Is there any way to put heroes in order other than A-Z in game menu? :P
By looking at Cove I guess not, but want to be sure.
EDIT: PS. (before You start to hate me) - I ask only about matters, that I can't find in bugtracker, believe me XD
I saw an example mod "conflux-tweaks.zip" wich shows how to modify standard creatures and towns.
But this means that they will be modified.
Is there a possibility to "clone" standard castles (for example take "castle" faction, make a copy as "castlex" faction), and then modify it same way?
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