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Moved by: Tow
2009-05-18, 03:11
0.71b - development version
Author Message
Tow 
Project Lead
VCMI Programmer


Joined: 01 Feb 2008
Posts: 810
Location: Kraków, Poland
Posted: 2009-05-18, 02:37   0.71b - development version  

After several weeks of development we proudly present a new development version of VCMI.
It brings a lot of fixes for most of the reported issues and new features:
- VCMI finally has support for sounds and music (thanks to Ubuntux). It's not complete yet (eg. no sounds from objects near to hero) but most of effects is implemented.
- Autosave. It should make testing much easier, since VCMI is still unstable. Game is cyclically saved at the beginning of each to turn to one of the 5 save files. So you have saves from tha last 5 turns, not only the last one.
- Artifacts. Most of artifacts are supported. Too many to list them all here, the list is available here.
(there are also lists of implemented objects, spells, secondary skill and town structures)

Quote:
0.71 -> 0.71b
GENERAL:
* sound effects and music
* autosave
* artifacts support
* added internal game console (activated on TAB)
* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
* improved randomization
* fixed crash on closing application
* VCMI won't always give all three stacks in the starting armies
* fix for drawing starting army creatures count
* Diplomacy secondary skill support
* timed events won't cause resources amount to be negative
* support for sorcery secondary skill
* reduntant quotation marks from artifact descriptions are removed

ADVENTURE INTERFACE:
* fixed crasbug occurring on revisiting objects (by pressing space)
* always restoring default cursor when movng mouse out of the terrain
* fixed map scrolling with ctrl+arrows when some windows are opened
* clicking scrolling arrows in town/hero list won't open town/hero window
* pathfinder will now look for a path going via printed positions of roads when it's possible

BATTLES:
* battle will end when one side has only war machines
* fixed problems with handling obstacles info
* fixed bug with defending / waiting while no stack is active
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
- dispel
- armageddon
- disrupting ray
- protection from air
- protection from fire
- protection from water
- protection from earth
- precision
- slayer

TOWNS:
* resting in town with mage guild will replenih all the mana points
* fixed Blacksmith
* the number of creatures at the beginning of game is their base growth

HERO WINDOW:
* fixed mana limit info in the hero window

PREGAME:
* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
* Fix position of maps names.
* Made the slider cursor much more responsive. Speedup the map select screen.
* Try to behave when no maps/saves are present.

OBJECTS:
* Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
* leaving guardians in flagged mines.
* support for Scholar object
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* support for Corpse
* support for Lean To
* support for Wagon
* support for Warrior's Tomb
* support for Event
* Corpse (Skeleton) will be accessible from all directions


Unresolved issues from previous bug threads have been added to the SF bugtracker, so they won't be forgotten:
http://sourceforge.net/tr...27189&limit=100

If I missed something, please let me know (or you can add missing bug to the tracker on your own).

***

Please ignore warnings about creatures that don't have sounds, they're harmless.

Have nice bugcatching! :-)

vcmi_071b.7z
Download 291 Time(s) 1.72 MB

_________________
VCMI is a work in progress.
VCMI is NOT an another mod.
 
     
Steven Aus
VCMI Moderator


Age: 30
Joined: 23 Feb 2008
Posts: 134
Posted: 2009-05-18, 09:49     

#1 - It appears that right- or left-clicking or trying to build a Resource Silo always causes a reproducible crash in towns that get wood + ore from their Resource Silo. From my testing, if a Resource Silo produces a rare resource there appears to be no crash.

Best regards,
Steven.
 
     
majaczek 

Age: 21
Joined: 12 Jun 2008
Posts: 297
Posted: 2009-05-18, 14:14     

#2 - If tavern is upgraded then tavern screen is unaccesible
ie. when brotherhood is built in castle town
#3 - when rightclicking grail structure, the game crashes
 
     
Aidis 

Age: 21
Joined: 06 Feb 2009
Posts: 25
Location: Sweden
Posted: 2009-05-18, 19:43     

#4 crash when pressing "return to game" in combat options (doesn't matter if you changed any options), always reproducible.

console message: "Assertion failed: listInt.front() == top, file ..\CPlayerInterface.cpp, line 2690"
 
     
Steven Aus
VCMI Moderator


Age: 30
Joined: 23 Feb 2008
Posts: 134
Posted: 2009-05-19, 10:52     

#5 Two Equestrian's Gloves give extra bonuses, when only one Equestrian's Gloves should give a bonus.


#6 Three luck in luck indicator just having one luck artifact (Cards of Prophecy) equipped.


Best regards,
Steven.
 
     
dikamilo 
Web Designer/Dev


Age: 21
Joined: 13 Aug 2008
Posts: 75
Location: Nowa Sól, Poland
Posted: 2009-05-19, 11:31     

#7 - a small sound bug, if I go near water, sounds play like boat.



#8 - game crash when I try build Resources Silo, it's happen again when I load save game.


By dikamilo

Autosave_5.zip
autosave for check
Download 263 Time(s) 143.53 KB

_________________
H3 Polish Gold Edition + WoG + pl patch and fonts for WoG + VCMI

Athlon 64 3000+ | 1,5GB RAM | Galaxy GeForce 6800XT 128MB | Windows 7 Pro
 
 
     
H3_Fan

Joined: 11 May 2009
Posts: 8
Posted: 2009-05-19, 17:18     

Well i really like your work so i will try my best to help you out also ;) so.. i dunno if it is but and if it was mentioned before but:
#9 - when u have like 6 castles, scroll button doesn't works. tho it does work when you are in town.
#10 - also obelisks does nothing. neither you can press on them :) tho.. these maybe not bugs.
#11 - also when u are in battle and you want to set speed of animation, it crashes :-/

#12 - my heroe is at null morale, however all other monsters has max morale :S tho i got no morale stuff, neither gives any monster.
#13 - balissta shoots only once at expert lvl, tho should shoot twice :)
#14 - when u are resource building and you are fighting(somehow i passed monster to resourse building wihtou fight) and u press spacebar it opens "leave guards" option


(I added log numbers for the reported items - hope you don't mind & thanks for the report)
Last edited by Zamolxis on 2009-05-19, 21:24; edited 1 time in total  
 
     
Boulie 

Age: 32
Joined: 09 May 2009
Posts: 125
Location: Gdansk/PL
Posted: 2009-05-19, 22:47     

#15
If you want to move Lacus near Marleto Tower (like it is shown on the screenshot) the game crashes.
Your map: Arrogance3.h3m

EDIT:
The map crash everytime heroes goes to the end of the right side of the map. (also with resolution 800x600)

H3_Fan wrote:

#9 - when u have like 6 castles, scroll button doesn't works. tho it does work when you are in town.

Not really. The button is working but not properly.
If you click the button i.e. down and then click on the last town in towns' window it goes down. If you click the button down three times it will show you last town (of course with resolution 800x600.)

There is the same situation if you want to go up. Click the "up" button and then upper town.

PS> TOW's, will you add the bugs to the tracker or we can do it also?
_________________
Rgds
Last edited by Boulie on 2009-05-21, 14:02; edited 2 times in total  
 
     
pHOMM 

Age: 24
Joined: 14 Apr 2009
Posts: 27
Posted: 2009-05-20, 08:43     

Hi everyone !

16__gamedata Hero with intelligence from start has not "intelligent" maximum mana )) i wrote the same in 0.71 but about current mana
17__herodlg when splitting a stack and not moving slider the ok shouldn't be active, but in vcmi it gives "server encounter a problem - no creatures to split"
18__herodlg we are still able to put warmachines in backpack, and now it even stays in backpack after herodlf closed and reopened and in console no message about illegal action (as was in 0.71)
19_gamesystem 2nd vcmi-process can not access the map that 1st vcmi started and writes to console - "unable to access to file, it is used by other process" and vcmi hangs, maybe it is possible to allow using file sharing or just make vcmi not to hang down
20_gamesystem i haven't on one computer a soundcard, and vcmi check this well, but clicking sound options in system options menu causes crash
21__advmap terrific !!!! clicking underground/ground button when hero is active and click somewhere - vcmi makes and displays path, for some heroes(sir mullich and lacus on arrogance) starts calculating path, and that leads to a memory leak, no path is shown and game hangs
22_gamesystem although gold income in first day is correct, income of resources is wrong - there should be no income of them in first day
23__townview still clicking unit and then splitstack button then 2 click on hero causes crash, previously that crashed with "shift"
24_gamesystem with opened heroes mapeditor you can't launch vcmi and visa versa, i think it's about file sharing

and i have bad behaviour ( i think it's because of no sound card, i'll check with one later ) - that is a crash every time when i start moving hero - by mouse doubleclick or by move hero button or by 'M' on keyboard
 
     
Steven Aus
VCMI Moderator


Age: 30
Joined: 23 Feb 2008
Posts: 134
Posted: 2009-05-20, 12:30     

#25 - When in battle, there is the same pain sound effect whenever something happens, such as an attack, or casting a spell, and sometimes when a unit is finished moving.

Best regards,
Steven.
 
     
Steven Aus
VCMI Moderator


Age: 30
Joined: 23 Feb 2008
Posts: 134
Posted: 2009-05-20, 13:06     

#26 When there is no need to have a scroll bar (such as when only XL maps are shown), the scroll bar position marker moves to the top of the screen, as in the screenshot. :-)


Best regards,
Steven.
 
     
Steven Aus
VCMI Moderator


Age: 30
Joined: 23 Feb 2008
Posts: 134
Posted: 2009-05-20, 14:50     

#27 - Elementals have morale.

#28 - Still Eye of the Dragon gives +2 morale, rather than +1 morale and +1 luck.


Best regards,
Steven.
 
     
Steven Aus
VCMI Moderator


Age: 30
Joined: 23 Feb 2008
Posts: 134
Posted: 2009-05-20, 15:11     

#29 - Wrong icon when Tree of Knowledge requires 10 gems.


Best regards,
Steven.
 
     
Steven Aus
VCMI Moderator


Age: 30
Joined: 23 Feb 2008
Posts: 134
Posted: 2009-05-20, 15:41     

#30 - Psychic and Magic Elementals attack from one square away, often causing a crash.

Best regards,
Steven.
 
     
H3_Fan

Joined: 11 May 2009
Posts: 8
Posted: 2009-05-21, 13:07     

#31
when u press underground button it should also open underground map, however map stays same until u start moving trough minimap.



#32

if you are in underground and u mark place to move somewhere it marks like u are not in undeground. dunno how to explain :D but see sreenshots.

underground image ( tho there is no underground at all in map)



and this is how it looks in normal world



so the poin is that if u turn underground on and u mark places to move it does gets marked tho it shouldn't as there is no underground but seems tha tunderground works liek normal world or so :) i hope u understant

#33 Saving time differs form computer time by 3 hours. don't look at minutes as it took some time to open game and so. but the point is that it shoudl be same as pc. as far as i remeber was in h3


#34 Monks shoots arrows not "power balls" or hwo to call them :|


#35 You should be able to load game by pressing twice left on it, but you can't, need to press "load" button :)
#36 Tactis ability doesn't work
#37 Dragon flies don't cast weakness
#38 taking "inexhaustible cart of lumber" and then ending turn always makes game crash. there were 2 same artifacts in game, so i tryed them both. crashed on both.

#39 Spyglass bug. look at screenshot ( it should add only 1 radius but it ads like 10 or so.)

#40 Cape of velocity does't add +2speed, neither necklace of swiftness
#41 When u have full backpack of artifacts and u want to put items from your spots to back pack or so, it swaps items, not puts them in backpack.(or it was same at h3? :D but i think not. )

should be enough for today :roll:
 
     
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