Since Tow is busy, I prepared the dev release this time.
This build does not bring any revolutionary changes, but is a steady progress before upcoming rapid jumps.
For players the most tempting part may be a lot of new combat abilities, which will make battles more interesting.
Some engine improvements are promising as well. VCMI may run smoother during battles. Also, vERM parser as well as other hidden features may prove useful in the future.
There is, however, a downside: previous build was not sufficiently tested. We stumbled upn quite a large number of subtle, hidden crash bugs than were not reported. Single full game revealed them.
On the other hand, original game mechanics are quite complex - especially involving battle abilities and spells. Thorough testing is needed for new features. These may be, however, tiny issues which don’t need to be fixed quickly.
Enjoy the newest version of VCMI.
Links:
[size=150]DOWNLOAD 0.85b development build[/size]
Resolved reports: bugs.vcmi.eu/changelog_page.php?version_id=37
Development log: sourceforge.net/apps/trac/vcmi/timeline
Changelog:
0.85 -> 0.86
GENERAL:
* New artifacts supported
- Admiral's Hat
- Titan's Thunder
* vERM parser & interpreter
* Bonus caching system
* .tga file support
BATTLES:
* Correct handling of siege obstacles
* Catapult animation
* New combat abilities supported
- Dragon Breath
- Three-headed Attack
- Attack all around
- Death Cloud / Fireball area attack
- Death Blow
- Lightning Strike
- Rebirth
* New WoG abilities supported
- Defense Bonus
- Cast before attack
- Immunity to direct damage spells
* New spells supported
- Magic Mirror
- Titan's Lightning Bolt
To all team members: If you did or are going to do some interesting contribution than needs to be mentioned, let me know.
Many thanks to all contributors and players for their constant support.