Probably, that’s why I’ve added info “feature” but if it is normal so shouldn’t appear “system message”
#22 Crash during saving game. Can not save the game so end turn is also not possible. (attached logs and autosave)
EDIT: After this incident I have problems with other saves also. Only save from day:1 is ok.
img10.imageshack.us/img10/7342/crashattheendofturn.th.jpg
img518.imageshack.us/img518/9316/crashprzyprobiezapisu.th.jpg
#23 You can buy the same heroes in tavern.
img36.imageshack.us/img36/9486/bugsameheroesintavern.th.jpg
#24 Cannot hide hero to garrison if the same kind of creatures are splitted.You have to join it for one stack before.
“System message: Server encountered a problem: Cannot make garrison swap, not enough free slots!”
img33.imageshack.us/img33/6792/bughiddingherotogarriso.th.jpg
#25 Bug Lizard Den dwelling accumulates creatures. I don’t now yet what about other working dwellings and its guards.
EDIT: Griffin Tower/Archer’s Tower/Guardhouse also accumulate creatures. So probably all others, too.
img442.imageshack.us/img442/5538/buglizardden.th.jpg
#26 In resolution 800x600, if you end turn with scrolled down the heroes list at the beginning of next turn the list is still scrolled down even though first hero is selected.
img12.imageshack.us/img12/6408/bugheroeslist.th.jpg
#27 Spells act on creatures immune to spells ie. Black Dragons.
Refer to bug ver.072d#10 - the title of the shipyard is “Thieves guild window”. Should be “Build A New Ship”
BTW: Some problems with “vcmi handler”: should appear in the front of the game not in background, and if you close the handler there is problem because the game doesn’t close and X is not working also, you need to kill process in the cmd console.
EDIT: In first moment after handler apppear game looks ok but you can’t do anything. So you can just exit the game by system options but appears message:
“Connection has been requested to be closed.
Disaster happened.
Reason: 0xe06d7363 - UNKNOWN EXCEPTION at 001b:7C812AFB
Thread ID: 254 [596]
Crash info will be put in 00000430”
*EDIT2: After crash #22 I had problems with other saves of this map “All for one”. So I started it one more time. After new start everything was ok. Also the towns without fort were shown correctly, but after loading save with the new “version” of this map the bug returned. Probably crashes/bugs no 15, 18 and 22 could be caused by some mistakes in the map or because something was wrong with the map starting/loading. Someone else could test also this map or confirm if the problem with villages (18) has been noticed in other maps. *
EDiT3: I’ve tested the bug #18 with another map, and it repeated, so it is VCMI bug.
loading crashed save.zip (170 KB)
crash during saving_2.zip (205 KB)
crash during saving_1.zip (154 KB)
crash at the end of turn.zip (50.3 KB)