#4 GUI problem
resolutions changing works ONLY when starting game
so it don’t work while loading save
#5 Map Loading Crash
It crashes every time when loading “Arka Noego” (“Noah’s Ark”) map
It didn’t go spoiled through previous versions
?new feature related crash?
Possible it crashes on all map, which have “flag creatures generator” as win condition
It’s true this wasn’t in the original game, but it might be interesting if VCMI would make it possible (at least in one of the mods).
The good news is that I don’t have the L14 crash anymore, which was also blocking me from exploring maps too much further. And reaching L14 also gave me the chance to notice the following:
#6 - When only 1 Secondary Skill left to upgrade at level-up, it should be already selected; and the “Confirm” button should be also pre-enabled so that we only need to press Enter to close the window:
I’m not sure though if this is not the bug TowDragon was referring about. If not, please see attached the game file (just attack the stack of Archangels above the hero when game starts: Archangels will attack Tent, press Wait for Titans & Behemoths, and then try to attack Archangels from below with your Cavaliers). just testing.h3m (3.93 KB)
I can confirm that with 0.7b that the 5 “flag all creature generators” maps crash (initially “vcmi_server” crashes followed by “vcmi_client”). Also I tested the 4 “flag all mines” maps and they all crashed in the same way.
Other victory condition map types seem to load up properly in 0.7b, but it appears that there is something new and specific with maps with a “flag all” victory condition.
#10 After gaining a level you can no longer scroll the adv. map with you mouse (you can scroll it with ctrl + arrow keys tho).
#11 Walking to a object with a popup window (at least it’s most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think).
Probably caused by the change that makes the adv map smoothly follow the hero when walking.
#12 You can only attack the Nomads ass. (he’s 1 hex should be 2 hex)
Just for the record, we have this bug since 0.68b. It may have been expressed/noticed in different ways, but it’s the same with #b1 reported for 0.68b:
…and perhaps it’s also related to what Aidis reported in the 0.7 thread:
Walking to a object with a popup window (at least it’s most noticeable, I think it can happen when picking up resources too) makes the adv. map flick a little to the way your going towards. Also happens more often after a long route (i think). Probably caused by the change that makes the adv map smoothly follow the hero when walking.
Just for the record, we have this bug since 0.68b. It may have been expressed/noticed in different ways, but it’s the same with #b1 reported for 0.68b:
Yep what you wrote there is definitely the same behavior that i ment.
#15 - [size=75]Spells do not work anymore. I open the spell book, I select the spell (e.g.: Magic Arrow), the book closes and mouse cursor has the correct “Cast” animation, but when I click on the target nothing happens and cursor changes back to normal cursor.[/size]
EDIT: Ignore this. It was because hero did not even have a spell book to start with. Maybe log it as #15 - Hero should not be able to open spell book in battle if he/she does not have one equipped; and when he/she has one, only learned spells should be available.
#16 - Spacebar does not work when hero is at Subterranean Gate. It should toggle his position between Surface and Underworld. Similar functionality for Monolith Two-Way and for visited map location (Spacebar should reopen the interface/msg for the visited map location).
#17 - Tooltip when hovering over Subterranean Gate is correct only if there are no objects behind it. If however there are trees behind the Gate for example, the tooltip will read “Trees” i/o “S.Gate”. It affects of course only the side tiles of the Gate, not the center one (behind which we cannot place anything in the editor).
#18 - A scroll picked from the adventure map turned into a Spell Book (both message window and object on hero - it was a Ranger which didn’t have one before)
#19 - The console showed the following message every time (I think) my Grand Elves were shooting at some Efreets: Something wrong with stackNumber in actionStarted. If useful, I’m attaching the client log as it was just after the battle finished: Sth wrong with stack number in actionStarted.zip (6.49 KB)
#20 Hero spell animation in battle isn’t working correct. if you cast a spell like Magic Arrow the hero animation is shown during the spells “flytime”. if you cast a spell like Bless the hero animation is shown forever or until another spell is cast. (could it be that it’s shown for the whole spell duration?)
I also got this messege everytime i was shooting a magic arrow at some creature (dont remember what kind) + got it one more time earlier every time it was my pikemen’s turn if i remember it right.
I actually noticed this too but it’s happening very very rarely (for me at least, i think i’ve noticed it only 2 times) and didn’t find a way to reproduce it so I waited with reporting it.
#24 - level up skill advancement changes when loading a save game. So if you don’t like a particular choice, just reload before levelling up and you can get the choice you want. In H3, given a certain group of secondary skills, level-up will always give the same choices of secondary skills, and I think the same primary skill too.
#27 - Water Wheel should only give 500 gold in the very first Week 1, then give 1000 gold once each week for the rest of the game. Currently the 500 gold is given in Week 1 of every month.
I’m also getting frequent crashes or freezes in battle (no creature selected), but loading from save game seems to help. Let me know if you want to see some of my save games.
When a hero is selected, map movement is locked apart from movement of the hero (except for Ctrl + Arrow). However you might want to move the map further than the immediate map shown near the hero.
[EDIT] I think the screen might be stuck for everything except Ctrl + Arrow after a dialog box is closed, but this is just a guess.
Also it would be great if the picking up of resources, chests or artifacts would make them fade out gradually, rather than disappearing suddenly. =)
Ad #8 - no, it’s something different. I’ve encountered this bug once but unfortunately I didn’t debug it immediately and I couldn’t reproduce even once.
Ad #9 - I’ll try to fix it soon.
Ad #12 - because WoG config files don’t mark them as two hex creatures. But I’ll fix it.
Ad #13 and #14 - yes, thanks. I’ll correct it.
Ad #19 and #20 - I’ll try to fix it.
Ad #21 - spell book should never be in back pack anyway…