So this is about suggestions? Ideas? Well, i have more than enough of them
Let’s start with the most simple one: Dwelling creature accumulation is generally a good idea. But please only as long as the dwelling is owned. Non-owned dwellings should not accumulate creatures.
Next: What about garrisons have a growth similar to free stacks? As long as they are not owned. This way garrisons could adapt to gameplay time.
Now to the more complicated things:
Contrained artifacts. That is, givving artifacts some bonus only if some constraints are met. This might be only for some faction, or only if hero has some skill, or only to stacks with certain flags (or having certain flags not set), and one of the most interesting ideas: Artifacts that give a bonus during battle, but vanish after battle.
The idea behind the last: Think of Factory or Cimmeria. These stacks are meant to be really powerful. But then this would lack any balance. Give them an artiface, let’s say a “nuclear power battery”, and they will be really powerful. But after battle the pattery is used up. Also this artifact is limited to mechanical stacks only. Just an idea
Next two ideas are related. I already did some scripting for WoG to give some extra bonus depending on skill combinations. Like combo artifacts, which give extra bonus, but this time for skills. Here especially those skills could be used that are normally not worth getting them.
What about tactics? Limited usefulness. But combine it with pathfinding to add additional battlefield speed. Or with offense to add AT, or with armorer to add DF. Or with learning to get more exp after battle.
These skill combinations could be summed up into some kind of extended hero class. Or the extra bonus might even be tied to that extended class. Possibilities are nearly unlimited.
Just some ideas to make game more interesting, to add variety and possibilities.