Server still crashes when loading random maps

Updated to 1.4.5 but still crashes when loading random maps.

VCMI_Server.log (tailing)

[2024-Mar-17 12:53:46.468375] INFO network - Preparing to start new game
[2024-Mar-17 12:53:46.469868] INFO global - Gamestate created!
[2024-Mar-17 12:53:46.471382] INFO global - 	Using random seed: 1710698026
[2024-Mar-17 12:53:46.475389] INFO global - Open map file: MAPS/RANDOMMAPS/20240125T101910_THE WORLD_1703470714
[2024-Mar-17 12:53:46.476389] TRACE global - loading C:\Users\Administrator\Documents\My Games\vcmi\Maps\RandomMaps\20231225T101910_The World_1703470714.vmap
[2024-Mar-17 12:53:46.476389] TRACE global - CProxyROIOApi: stream opened for _ with mode 5
[2024-Mar-17 12:53:46.477975] TRACE global - Proxy stream closed
[2024-Mar-17 12:53:46.477975] TRACE global - Zip archive loaded, 4 files found
[2024-Mar-17 12:53:46.477975] TRACE global - Entering class std::unique_ptr<class CMap,struct std::default_delete<class CMap> > __cdecl CMapLoaderJson::loadMap(void).
[2024-Mar-17 12:53:46.477975] TRACE global - Entering void __cdecl CMapLoaderJson::readMap(void).
[2024-Mar-17 12:53:46.477975] TRACE global - CProxyROIOApi: stream opened for _ with mode 5
[2024-Mar-17 12:53:46.480516] TRACE global - Proxy stream closed
<Log comes to an abrupt end here.>

Mods are:

  • Combined grail
  • Tide of War
  • Wake of Gods
  • VCMI extras

I suspect it was due to my map template (I wrote it by hand) but Im not sure about that.