WOG introduced feature called WOGification.
WOGification randomly replaces some objects on the map with random new WOG map objects.
This allows to give some freshness to original H3 maps
Is there any chance for implementing something similar in VCMI?
VCMIfication could do following:
replace some of creatures on the map with new* creatures of same level
replace some of artifacts on the map with new* artifacts of same category (minor, major, relic)
replace some of dwellings on the map with new* creature dwellings of same level
new objects added by mods
I think that optional random object replacement on map load should not be difficult to implement.
This probably can be as simple as few additional if statements in h3m parser