we’re are happy to present you VCMI 0.84 build. There are no spectacular new features, we focused on internal improvements. Several important parts of engine were practically rewritten, opening way for supporting such features as stack experience (work in progress). Nevertheless we added support for several new artifacts and skills. Beginning with this release all secondary skills are supported!
We have done a number of bugfixes - about 55 issues have been resolved. Please check the changelog below and bugtracker for the list.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
Download link: forum.vcmi.eu/dload.php?action=download&id=20 (4.1MB, ZIP Archive)
Extract the package into your main Heroes folder.
WoG 3.58f is required. We recommend using English version.
If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
If you have older version of VCMI, you have to overwrite it.
Save format has been changed, savegames from previous versions won’t work with 0.84.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768 and 1680x1080 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console “resolution” (or just ‘r’ letter) and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.
Many thanks for all testers and developers who contributed to this build.
For the general information about our project look here. Our project isn’t really playable now, but it gives you an idea of progress we have made so far. We’re hoping that you’ll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you’ll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
0.83 -> 0.84 (Mar 01 2011)
- Bonus system has been rewritten
- Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
- New artifacts supported:
- Angellic Alliance
- Bird of Perception
- Emblem of Cognizance
- Spell Scroll
- Stoic Watchman
- Better animations handling
- Defensive stance is supported
- New secondary skills supported:
- Eagle Eye
- new AI leading neutral creatures in combat, slightly better then previous
Full changelog is available here.