I’m now in the middle of major rewrite in the engine, so I fear I won’t have time for many fixes for 0.84. But when my changes are finished, bugs will get their focus.
I certainly do want to have VCMI pretty stable and without major bugs before undertaking work on 0.9 that’ll incur more major changes.
It’s true, I and Tow Dragon are quite busy nowadays. Now I spend all my VCMI time on bonus system, because I’m the only one capable of rewriting it and that feature is now a blocker for other features. That’s why recently there are no bugfixes from me.
To precise: the subject of the project is not to write an AI, we will create a framework allowing testing and comparing various battle AIs. That’ll include possibility of running battle only game (may be interesting as special MP mode) and automatic “tournaments” between set of AIs. But even if everything goes right, they will be written by the next year students (so not soon ).
VCMI is an open project, any help will be welcomed
For a long time the biggest missing part of game is an AI, especially its “adventure” (non-battle) part. If you could pick it up, it would be great. Even fixing (or rewriting) it to undertake basic game actions would be an significant improvement.
You can ask all your questions on this forums (feel free to create thread in development board), so information will be available to other developers as well.