Question: Would it be possible to have one of the next releases (0.84 or 0.85) focused on bug fixing?
The amount of issues has slowly grown to a notable number, and it’s getting hard to play without running into one or the other bug. As a tester, I feel my efforts had to slowly shift from “hunting bugs” to “avoiding bugs” (the many known, to get to those not known yet) and scanning through the many Mantis open records before reporting something, to make sure I don’t create a dupe.
We now have on Mantis:
- 27 crash + major bugs
- 180 other bugs
- 36 feature requests
We had a great bug fixing rate this year: 305 out of 352 reports (kudos to you guys:), however there’s a great deal of reports older than 1 year still open (185), for bugs which I kinda got used to. And even if they are not really annoying, I am wondering if they don’t perhaps work at a subconscious level, altering the motivation of choosing VCMI over other games when I have some time to play. I don’t know what other testers feel, but I miss a release like 0.75 was, which was focused on fixes, and which delivered a product which I very much liked (within the known boundries of so far implemented features).
So I think it would be great if before 0.9 you could:
- fix most crash + major bugs
- fix at least a third of the other bugs
- implement at least a couple of the longest open feature requests
(all together, maybe try to bring the total number of open reports from almost 250 now, down to not more than 150 before launching 0.9, if possible including also the new reports which will still come by then)
Take this though only as suggestion/feedback. I’m not even sure if the other testers feel the same. I just noticed a drop in activity on the project the past months. On the coders side I guess it’s RL responsibilities and/or work on changes which are not as transparent to us as bug fixes. On the testers side on the other hand, it’s just my assumption that the reduced amount of fixes might have something to do with it. People have always time to play, so for gamers is more a matter of catching their motivation to test more, or go for other games (at least I for one get a boost of motivation to test more, whenever I see a bunch of bug fixes:)
But if the above doesn’t fit so much in your planning, giving the current resources, don’t let it weigh too much in your decisions. They’re just one tester’s thoughts at the moment and I hope they didn’t come at a bad time or anything.
Otherwise keep up the good work, which IMO remains probably the best quality Heroes project of the past 5 years [size=59](Ubi’s releases included :p)[/size]