I wish I had more time for fixing bugs in VCMI… as Warmonger says, currently Tow is doing major changes in the engine. It will fix some bugs and create a lot of new ones but the engine will be more feature-complete. Additionally, VCMI has been accepted as my and Tow’s students project at our University (not as a whole, just AI-related parts) so most of our activity around VCMI will be focused on it (AI handling) during the following month.
As for battle bugs - I’m afraid most of battle interface need a rewrite. For a few years we were trying to add as many new features as possible and finally the monster of the need of refactoring has caught us. I hope I’ll have some free time for VCMI in February. I’ve recently taken Mathematics as a second major at my University and the amount of free time I have has significantly decreased.